Steve Spohn is wheelchair-bound, on a ventilator and can barely move because of muscular dystrophy, but he's still able to play video games. He participated in last week's Games for Health conference in Boston, where the AbleGamers Foundation hosted the Hardware Hackers Challenge, a contest to build a handicap-accessible game controller in under two hours.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Its kinda nice to see people developing things like this. I have a disabled friend and he has some problems playing games like god of war which have fast quick time events. He has also opened my eyes for odd things such as the importance of difficulty options. Things like the easiest mode in Guitar hero (which requires mainly some sense of rhythm) might seem really stupid for some people, but its one thing that makes him able to play the game (rock band is unplayable for him for example).
So sometimes the easy mode might feel too easy for some people, but for these people it might be the only option to enjoy the games.
being a disabled gamer I think anything that help my fellow sapient creatures enjoy the pleasure that is videogameing is a great thing!!
Absolutely awesome! This kind of stuff makes me so happy to see people working on ways to make things accessible to the disabled!
lets get that into mass production, of course with a lil bit of more tweaking for the final product