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Bodycount creative director Stuart Black: Killzone 2 "a bit poo, really"

In an interview with Destructoid, Bodycount creative director Stuart Black slammed Killzone 2, developer Guerrilla Games, and the Sixaxis/DualShock 3 controller, calling the game "a bit poo, really," and asserting that the right analog stick is so "loose" that it requires developers to "work really hard to [get] a good feel."

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destructoid.com
coolcut1355836d ago

i respected u guys till u made that childish comment.

-Alpha5836d ago (Edited 5836d ago )

What is Bodycount anyway? A Killzone 2 team deathmatch mode, that much I know.

Anyways, the man is entitled to not like Killzone 2, though "poo" is a silly word to use. It's clear that using the word poo and putting it in the title is done to make readers see the title as "Someone Says K2 is Sh*t"

But let's look at the context: he is essentially complains about the controls/right stick of the PS3. First of all, I notice no difference between the left and right PS3 stick. They are looser than the 360's, yes, but his real problem seems to be the control of K2.

Second, many people were in agreement that K2 had controller issues. GG acknowledged this, promised more accessible controls for K3, and even patched K2. So let's not get hung up on the word "poo" like I'm sure the site wants us to. I liked Killzone 2's controls, but hated the pre-patch deadzone issue. Post patch was better but a little more fine tuning will be done for K3 as GG has stated, and I'm all for it. K2 was still a great game, and I found the weighty controls very nice. I'm all for more responsiveness, and remember, just because it's more responsive doesn't mean it's going to turn into COD.

lociefer5836d ago (Edited 5836d ago )

how about u guyz focus making ur game just as mentioned and praised as killzone ? btw i dont see that happening, so

SullyDrake5836d ago

And they demanded skill. No cheap lock-on shooting like in COD. KZ2 is fluid and challenging.

Raf1k15836d ago (Edited 5836d ago )

Agreed.

Alpha's mentioned that they're making the controls more accessible but from what I can remember reading about it they seem to not just be fine tuning but actually making the controls much more user friendly like CoD. That gameplay footage in the back of an interview showed gameplay that was quite a lot like CoD.

edit: someone called Alsa left a comment in the article page and got it pretty much right IMO.
'He's just trying to sell his game, fine... talk about the FOV and how it works with his game, but I think he's wrong about Killzone. It has a narrower FOV for a valid reason and it works. The game feels better and plays better for it.'

RememberThe3575836d ago (Edited 5836d ago )

I understand big mouths, I have one, but we all know it is unprofessional to call out an other developer when you yourself have one game that really didn't blow anyone away.

If you've ever played Black you know that it played very well so it's not like he doesn't know what he's talking about, but he also has a history of being arrogant. He thinks that only shooters like his are good shooters. Black failed to have any enemy verity or story. It was a god game but far from great.

I still own it in fact.

Raf1k1: I disagree. It looked like Killzone gameplay to me. But they have to get some more responsive controls. Killzone is not supposed to be a niche franchise for Sony so it can't have niche controls. It sad for some who loved the weight you feel with Killzone 2 like but you have to understand that they have to reach a wider shooter audience. This is, at the end of the day, a business.

I have faith that they will find a nice middle ground were they keep the weighty feel but also make the game more responsive.

@StanLee: That's cause people disagreed with you...

StanLee5836d ago Show
-Alpha5836d ago (Edited 5836d ago )

Mitchell, my issue with the K2 controls was that it was hard to have no auto-aim (not lock on), with analog sticks. Analog sticks are not the most precise thing to use especially when you forgo the use of auto-aim. It made K2 clumsy at times in close quarters and "flicking" the sniper precision when aiming was evidence of the deadzone issue. They fixed all that with the patch, but I wouldn't mind more precision. My big thing was (and I haven't played K2 recently to test this) acceleration. I would move my stick a little and then found myself having to move it all the way only to find myself over-turning or something. It made things frustrating. And after 100 hours of multiplayer I still have a few issues and see other heavy players make silly mistakes too. I don't think it's fair to say these people lack skill. It just made some situations silly, especially melee-dancing.

Here is the big difference: Move.

Move support will make it more precise to the point where auto-aim is not needed (I assume). But, without some form of auto-aim things like melee became useless in K2. As for shooting, I found it rock solid but I still think it needed more responsiveness. This is why I am excited for the beta. We can at least test it ourselves and if it's really bad we can complain about it.

K3 can maintain the heavy feel and the kick-ass recoil in guns, but making the controls more responsive is great for everyone. You still need skill, but now without the hassle of missing wildly where you would expect a soldier to get proper shots.

I think Move will make K3 great but a higher responsiveness doesn't mean COD gameplay at all. Remember, the CQC trailer is promising that you can run and gun or you can be the more methodical, duck and shoot kind of player. The gameplay variety seems very promising.

Anyways, point is, let's not get hung up on the word "poo". It's clear it's such a childish word and it was expected to get hits and responses from Sony fans. The article already has 300 degrees over a guy calling something poo.

@peeps

That was an unintended glitch with the shotgun.

peeps5836d ago

"No cheap lock-on shooting like in COD"

They eventually patched it but at first you could just keep tapping L1 and it automatically aimed at a person, so you could run into a room with a shotty, tap L1, lock onto the nearest guys head and hit R1 for a cheap kill.

Death24945836d ago

THIS WAY

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voice_of_ reason5836d ago

"Mitchell, my issue with the K2 controls was that it was hard to have no auto-aim (not lock on), with analog sticks. Analog sticks are not the most precise thing to use especially when you forgo the use of auto-aim."

So basically, you're not good at console shooters if the game doesn't aim for you? Your first paragraph rant there makes you sound very uncoordinated... I mean, really, you had that much trouble turning in KZ2 (even after 100hrs)?

-Alpha5836d ago (Edited 5836d ago )

Voice of reason, I JUST played K2, and the turning isn't an issue-- in fact, the game, like I said, plays fine. My turning issue was pre-patch. Post-patch I turn fine. However, all I'm saying is that there is no problem with making it more accessible and responsive if they can retain the feel of Killzone.

GG WANTS this to be the flagship shooter for PS3, and unfortunately that title belongs to COD for PS3. They are making it more accessible, and though that worries me I don't think GG will turn the game on its head. Have faith in these guys.

Also, the lack of auto-aim made for some imprecise shooting-- there is nothing wrong with having the game that way, but analog sticks are not the most precise if you remove auto-aim, hence why KB&M have no auto-aim.

Also, counter to that I do think K2 has some auto-aim, I could be wrong, but the point is that making it more "responsive" doesn't mean it's Going to turn into COD.

UltraNova5836d ago (Edited 5836d ago )

What people dont realize is that KZ2 was GG's 1st game on the PS3... Its so hard to find a flaw in this game that people are complaining about the deadzone on the sticks...

What I would justify as a flaw (if its one, though it looks intentional) is Sev's height... This one needs explaining..

My point is that GG's 1st effort on the ps3 should be appreciated , an effort well realized. Other companies are on their 2nd and 3rd game on the ps3 and still getting it wrong. R*...

Btw dont give me shit like they had a long time to make it cause we all know how Too Human ended up after nearly a decade...

Biggest5836d ago

My biggest gripe with the Killzone 2 complainers is pretty simple. Why are you acting as if it was better or different for someone else? I know that when I get shot in MW2 or BC2 I try to have an excuse. Sometimes I will blame lag. Sometimes I just missed. But never do I say "The controls suck ass!" Why don't I say that? Because the playing field is level. Everyone has the same controls as I do. If I can't get the control scheme, I play a game that works better for me. It's nice that GG has decided to make a change for accessibility. More people can enjoy their game. But they're going to cry anyway. It's always someone's fault.

DaTruth5836d ago

I like the Killzone 2 controls. I am awesome at games and it just makes it easier for me to pwn noobs!

It's hard for me to hate a game I am no.1 at in rankings every time!

deafwing5836d ago (Edited 5836d ago )

... obviously he wants his game to be boycott ... doesn't he know that anything you say these days about games get over analyzed, criticized, ostracized, glamorized, flame-a-rized and what not?

Gamerbee5836d ago

If he felt that way he's had a full year to comment on it. Not wait until there's hype for the sequel. Im sick of there attention whores.

RedDevils5836d ago

tell me how old is this guy, "poo" what is he 3 or something

morganfell5835d ago (Edited 5835d ago )

UltraNova,

They would have looked at the lifestyles of the developers if they had to, including the clothes they wore. Anything to locate a discernible flaw.

KZ2 was attacked for not having Co-op, despite the fact that many titles with no MP at all were and are given a pass in this regard.

I don't think a game should be required to have any certain mode if it does not fit and if the development of said extra mode takes away from the focus toward the core of the game.

But equality be damned, many reviewers broke out the shovels and picks and dug like they were in the Great Escape, determined to find any flaw, real or imagined.

@Red Devils,

When someone is 2 and their life consists of throwing the contents of their diaper against the wall, such a practice reveals itself in all aspects of their life.

I am sure this game will be great with his Stuart's self inflated ego and take on other games:

http://playstationlifestyle...

Look at what Alex Ward did when the negative comments about Black surfaced. he went on a tirade. That entire crew needs to get their ego under control. The last thing we need is a Denis Dyack clone telling everyone how things should be done.

+ Show (14) more repliesLast reply 5835d ago
UnwanteDreamz5836d ago

"I'm all for more responsiveness, and remember, just because it's more responsive doesn't mean it's going to turn into COD."

I hope you are right.

BannedForNineYears5836d ago (Edited 5836d ago )

He's calling the colors in the game poo.........?

And Bodycount *is a team death match. xD

thereapersson5836d ago (Edited 5836d ago )

I'm not surprised Destructoid published such an interview. You really gotta love (read: hate) Destructoid's penchant for trolling the gaming community, and then throwing that fat f*ck Jim Sterling out into the fray with another one of his "Sony Fanboys are the Worst" articles when PS3 fans get upset over sh1t like this.

Honestly, and I'm not usually one to really give a damn about this sort of thing, I can't blame PS3 fans for getting up in arms over this. Personally, I've never even heard of this developer and his childish ways, nor have I played "Bodycount".

creeping judas5836d ago

Bodycount = Ice T's awesome punk/metal band!!

Double Toasted5836d ago (Edited 5836d ago )

Too funny xD

And they used a bullshot too? Overdose!!!

raztad5836d ago

Wow I'm not sure if that Black guy realize that trash talking other games wont help him to sell his. Speaking of which, I hope is more than just Black in HD. Black was good back on the PS2 but the bar has been raised.

BodyCount better be AWESOME.

There is something I agree though. DS3 right stick is very very loose. BioShock aiming is a pain in the ass. I disagree on his remarks about KZ2, because aiming feels nice, now when you increase X and Y sensitivity it gets harder but after a while you get used to it.

nycredude5836d ago

Wtf post a fair comparison man. You put a screen shot of Black on Ps2 up against Killzone 2 on Ps3! That is not fair!

Chaotic_Lament5836d ago

Screenshots mean nothing to me. I don't play slideshows. I play games that render in real time.

I'll wait to reserve judgement until I see Bodycount played on my TV screen.

deafwing5835d ago

you should be more honest .. but isn't black .. err I mean I bodycount essential Black 2 ( I do want a sequel to black :D ) but S.B should know not to start things like that ... gamers will devour him and his game alive.

kr90915836d ago

I agree with you! Why do developers always have to comment about other games in such a childish manner? It's stupid. I can understand talking about competition, but they don't have to act like their game is the best thing since sliced bread! or in this case, Killzone 2. lol.

BattleAxe5836d ago (Edited 5836d ago )

@ Alpha Male

First you and BeaArthur complain about not having enough of an advantage with using Grenade Lanchers in Uncharted 2, and now you are complaining that you don't know how to use analogue controllers and so you wish there was a "lock on" feature for Killzone 2.....pathetic.

TROLL EATER5836d ago ShowReplies(2)
Inside_out5836d ago ShowReplies(1)
36T5836d ago ShowReplies(2)
MNicholas5836d ago (Edited 5836d ago )

KZ2's FOV is actually really natural for playing games on a TV where the distance from the player to the TV is usually greater than the width of the TV.

If the FOV was any wider, the game would suffer from a fisheye effect similar to what happened to Bioshock when it received a "patch" to widen the FOV.

Having said that, PC games aimed at hardcore PC gamers should provide an option for a wider FOV because the most crazed PC gamers tend hang their faces about 12 inches away from the screen.

To sum up the logical user requirements:

Console gaming: Distance from screen is greater than screen width => Lower resolution, lower FOV

PC gaming: Distance from screen is less than screen width => Higher resolution, higher FOV

BlackKnight5836d ago (Edited 5836d ago )

FOV doesn't have anything to do with where you sit. FOV is how many degrees your point of view can see in the game. Smaller FOVs are actually are easier to render because you render less due to less being able to be seen on the sides. Also, resolution is completely independent of FOV, if it wasn't games like GT5 or MGS4 would be screwed because they used stretched, FOV modified non 16:9 resolutions to scale to a 16:9 image and maintain a proper FOV once stretched.

MNicholas5836d ago (Edited 5836d ago )

1) The optimum FOV selected for a graphics rendering has everything to do with where you sit relative to the size of the screen.

A simple analogy is looking out of a window in your room. If you sit with your face against a standard window you have, perhaps, 150 degrees of the view outside your room. If you sit a few feet back, it's only half that.

2) The point wasn't that higher FOV itself necessitates a higher resolution but rather that the situation that requires a higher FOV to be rendered, the tendency of PC gamers to sit very close to the screen which results in the screen occupying a significant portion of the viewers natural field of vision, also requires a higher render resolution.

solidjun55836d ago (Edited 5836d ago )

You're judge by how well your game is anyway? KZ2 is well received. I understand it may not be your cup of tea and that's fine. But make the game and talk about your game and not the competition. There's no point but now you're put under a microscope and it has to be the ish or you'll be ripped apart.

@Alpha
I don't know man, it seems that you want it to be another COD. Don't take that as a criticism I think i'm COD out. COD's auto is really easy on the player. I mean really easy. Granted, I know KZ2 pre-patch was a challenge and something of an adjustment. However, once you get good at it, it was really rewarding because of the hard you put in to become good at it.

I'm hoping KZ3 don't fall into the trap Resistance 2 fell in. Resistance felt like Halo. Nothing against Halo but the first Resistance had it's own feel when shooting. They changed it waaaaay too much in my view. Not I'm not saying, it'll be like that with KZ3 being another COD, but how "Accessible" (I use that word carefully) do you want it to be?

NecrumSlavery5836d ago

I personally think using the sixaxis to adjust the sites zoomed in when sniping is brilliant. The weight feels right. Very similar to GeoW but in full first person perspective.

menoyou5836d ago

In an interview with Destructoid

stopped reading right there. Destructoid is trash

vhero5835d ago

This article is on destructoid... Nuff Said

PoSTedUP5835d ago

this is like an underground hiphop rapper talking crap about JAYZ or lil wayne to get noticed more. its a good marketing scheme if you aske me. cheap, but effective.

+ Show (20) more repliesLast reply 5835d ago
ClownBelt5836d ago

Well at least it's not from Jim.

NYC_Gamer5836d ago (Edited 5836d ago )

Wow....this dude got a big mouth

BeaArthur5836d ago

Yeah really, this guy along with the guys over at Crytek just can't keep their mouths shut. Watch Bodycount be average when it comes out, then I'll be LMAO.

Hyrius5836d ago Show
alphakennybody5836d ago

Well, he did state in an interview at the beginning of the year that his game is shit at its current phase. He better be bringing the heavy artillery in bodycount.

AFatalPapercut5836d ago

thats a shitty thing to admit.

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70°

3rd Horizon Is Expected To Be A Long Ways Off, Majority Of Guerrilla Is Working On Hunters Gathering

The third mainline Horizon is expected to be a long ways off, as a majority of Guerrilla Games is working on Hunters Gathering.

Read Full Story >>
twistedvoxel.com
-Foxtrot108d ago

What a waste of their time, it would be a lot different if it was a small team of theirs helping an external studio or something but to have this be one of the teams main games is just overall sad to hear.

Don't get me wrong, I don't think we need Horizon 3 right now as I don't think there's much they could really do to make it stand out from Horizon II but I wanted to see a new IP from them to give the Horizon franchise some breathing space so when we did get Horizon 3 it would feel more fresh. Horizon II was a good game but you could tell when playing that it was just a sequel which felt like the main appeal was just being a more super refined version with a lot of quality of life improvements compared to the first game, even then it felt it was struggling at times to really stand out, maybe it was because it was a PS4/PS5 cross play title and didn't get to take advantage of the PS5 new tech who knows.

If this game flops, it's just going to give people more of an excuse online to hate on the franchise even more and might end up hurting the anticipation for Horizon 3. They were better off doing a new IP or a reboot of Killzone

JEECE107d ago

Exactly. Sony seems to be getting things exactly wrong with Horizon. It's the type of IP that needs to disappear for a few years and then come back with a third game that really feels like an evolution from 2, rather than just an iterative sequel, like 2 was from 1. It isn't the type of franchise that is going to support a ton of spinoffs.

Sircolby45107d ago (Edited 107d ago )

After watching that trailer...the chances of it flopping are pretty high. That trailer did not look good. Disappointing because I actually enjoy the Horizon series, but Hunters Gathering looks like it will miss the mark.

Eonjay107d ago

For the love of God... don't believe this. This whole story is engagement farming and is based on a one word tweet without context. The obsession with every whim of Jason Scherer is stupid.

Profchaos106d ago

The way Sony is trying to Disneyfy horizon is already hurting any interest I have in the franchise

I'm just hired of the whole thing now honestly it feels oversaturated even though we only have two mainline games

We have two live service games, a VR game a movie coming and remasters of the first game

I'm over it

+ Show (1) more replyLast reply 106d ago
Kurisu107d ago (Edited 107d ago )

Honestly, I can't say I mind this. Forbidden West was a good game but it didn't exactly leave me desperate for it's successor.

neutralgamer1992107d ago

Horizon 3 will most likely be a launch window title for PS6

isarai_lee107d ago

Well I loved the first game, and while i acknowledge how much of a step up the second game, was it's insane! I absolutely did not like the second game from a gameplay standpoint. It seemed woefully unbalanced and a shocking amount of glitches that I'm surprised review sites did not report on.

But this series is a rare case of "just because it sells gangbusters, doesn't mean it's popular" like yes the mainline series sells a ton, but you wouldn't know looking at how it has failed to enter pop culture like God of War has. So trying to sell things by throwing it's name around just isn't going to work, the flop that was the lego game was proof enough of that, and this may be exhibit B for the same case.

I hope im wrong, i mean who doesn't want more fun games, but i just don't see it, and i hope their next game is a new IP cause otherwise it's gotta be so good it cleanses my pallet of the bad taste forbidden west left in my mouth

MayorPauline107d ago

Indeed. I glitched in between obstructions on more than one occasion. I also remember gliding for an extended period of time and the game abruptly blacked out for a few seconds. I thought it crashed but it came back on. That was on the PS4 version of the game.

isarai_lee106d ago

More than a few occasions i was getting trapped inside geometry and would have to fast travel or die to eacape, also had like 4 campfires i could not use because it would spawn me in the ground. Also has an issue where the longer my play session the worse the framerate would get till it was no bs like 3fps and i would have to restart the application which kinda sucks when you're in the middle of a loooong fight mid mission. I actually stopped playing for a few weeks until that specific problem got patched. This was all on the ps5 version for me

raWfodog107d ago

I had an excellent experience with Forbidden West because I didn’t play it until the complete edition released a year and half after the original release date. I’ve learned a long time that it’s best to wait until these big games are patched up because they almost always have bugs and glitches when they first release.

DivineHand125107d ago

I am confused. What was wrong with the Horizon 2 gameplay?

The focus of the game was to use the appropriate weapons to detatch craftable parts before killing the machine. This added a lot of challenge to the fights. They also revamped the melee system to allow alloy to do combos and special abilities were added that applied buffs.

Can you provide examples?

isarai_lee106d ago

Maybe they rebalanced it after the fact but playing through it at launch and the few months that followed, if you werent using corrosion/acid in the late game, you were getting your a$$ handed to you ESPECIALLY with the final boss fight. Literally had to load a previous save because i didn't have any major corrosion weapons for the final fight, and it wasn't an isolated incident as lots of people were online having the same experience. Also ran into more than a few enemies that just seemed to have crazy overpowered attacks for literally every situation like the Babboons and the shellsnappers, ESPECIALLY the shellsnappers that just spam the leap attack then burrow into the ground constantly giving little to no opportunity to target weak points.

The mellee ststem was fine except a few melee pit challenges, those got real stupid near the end getting one shot before i could even move after the timer.

-Foxtrot107d ago

I think the best way of looking at it is Sony seems to want to force the success as quick as possible rather than letting it happen naturally over a longer period of time.

God of War has been nurtured for a long time and even when the series started to get stale and over done (there was far too many games coming out) they paused long enough to softboot it with the 2018 God of War that lifted it straight back to the top.

Horizon hasn't been on that journey and even if you compare it to Killzone, a franchise where even by the release of Shadow Fall started to feel a little stale, has had more content (not just games) thrown out in 9 years since the first release compared to what Killzone had in the same period, Shadow Fall being the last game released in its 9th year.

JEECE106d ago

It's weird to think about, but the gap between God of War: Ascension and the 2018 Reboot was basically the same as the gap between the first two Horizon games (five years). I guess the fact that most people (including me) stopped at GOW 3 made it seem longer.

Profchaos106d ago (Edited 106d ago )

Yeah there's a weird phenomenon where sometimes things sell because they are in the right time and place not because they are amazing and phenomenal successes in every aspect sometimes something needs to be just good enough

Horizon to me feels like the franchise especially 2that's just good enough in most regards Nd it came early in the ps5s life but you don't see a cult following like you do mass effect or the last of us most people are like ok cool that was fun enough and leave it at that

I actually think we will see a massive drop off for 3 because people will feel like it's crossed the bridge to being to much

JEECE106d ago

"sometimes things sell because they are in the right time and place"

In a way it feels like that is true for Horizon (particularly the second one), but the series is also notorious for launching near major competition. The first one launched right before BOTW (different platform, but it still resulted in a ton of comparisons), and the second one launched at almost the same time as Elden Ring.

+ Show (2) more repliesLast reply 106d ago
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90°

EA SPORTS™ WRC - Development Update

An update on EA SPORTS™ WRC.

Dear Rally Community,

Every great journey eventually finds its finish line, and today, we announce that we've reached the end of the road working on WRC.

Knushwood Butt392d ago

'It marked the first time the studio had used the license in 18 years since 2022’s Colin McRae Rally 3.'

Can you not get AI to do proofreading?

TheColbertinator392d ago

Weird article written by a bot.

In any case I knew EA would ruin Codemasters.

badboyz09391d ago (Edited 391d ago )

Codemasters will likely close soon😞

280°

EA Delists Multiple Classic Games On Steam Without Any Warning

Multiple games developed by Codemasters have been delisted on Steam just recently without any previous warning from EA.

Read Full Story >>
tech4gamers.com
CrimsonWing69435d ago

Here’s the deal with this bullsh*t, and this is the single reason I f*cking hate digital, this wouldn’t be so much an issue if these people would give an announcement before they pull their games so people have a chance to get them before they’re gone. I mean, how hard is that to do?

Like, I prefer digital for the convenience of it and making me less of a hoarder, but stuff like this can drive me up the wall and I’m aware this also happens with physical games, but you can still acquire a game from eBay, though all scalped to hell, whereas digital you’re SOL… unless you have a PC.

spicelicka435d ago

Not to mention they also replace old base games with "bundles" back at full price. Some of the old and shittiest COD games are still full price on digital stores.

phatak435d ago (Edited 435d ago )

yup everything you said is correct, but with digital you can also acquire it lol thanks to piracy, thats what made me a pirate . Spec ops the line got delisted last year and I just pirated it and never looked back, unfortunately these bigger publishers dont care about older games so dont even give a reminder, so if they dont even care about their own older games, why should I help them with their new games, ill pirate those as well. GOG is the best, you dont even need to pirate those, the games literally dont have any drm, and you can keep the files permanently too.

Michiel1989435d ago

the reason why i hate digital is because in 20 years when the servers go down, you can't play single player games anymore because shitty fucking companies want you to login to some arbitrary service to pad the numbers.

When a company like GoG does better than a titan like Sony, you know how terrible the state of gaming is.

Vits435d ago

Technically you are not wrong, only forgot to add Rights Management after the "digital".

CantThinkOfAUsername435d ago

These games had exactly 0 players. If you haven't played any of them by now you really didn't care in the slightest. Suddenly you're dying to play one of these classic turds? Sail to cs.rin.ru.

MrWood435d ago

Your right, if you click on the article vs the clickbait picture showing new and modern games, they are all old games I’ve never even heard of.

Zeke68434d ago

If you never heard of any of these games, are you even a gamer? ;)

435d ago Replies(1)
Lightning77435d ago

So much for game preservation in this industry......

gold_drake435d ago

i mean .. i hate this practise. atleast give people like a 2 months headsup.

idiots

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