
GameZone's Michael Lafferty writes,
"The conundrum of MMO’s – why are they ‘massively multiplayer’ when many players seem to prefer the solo effort?"

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
I agree with the writer - too often MMO´s make it too easy for solo questing, thereby losing the need for grouping up. However, as LOTRO showed me, sometimes finding a group just to get away from grind quests is really tough - where is the middle ground?
Perhaps it's just because some people enjoy the game but really do value a solo experience over that of a multiplayer one, even if the game is supposed to be built as an MMO.
haha isnt that the truth! I tend to go solo myself unless my close friends are online
I liked being the gun for hire in City of Heroes
I'd certainly play MMOs more if they were more geared to single player.