
Gameguru writes "hen Killzone 2 finally came out, Sony PS3 owners rejoiced about a game that took entertainment and interactivity to dizzying new levels. Most reviewers praised the game for its combat sequences and set pieces and few who did go against the norm ended up earning the wrath of the fanboy community at large.
Here are 4 things that Guerrilla games might look into while developing Killzone 3"

As PlayStation celebrates its 30th anniversary, let's explore the best PlayStation games Sony has to offer.
There's too many games to choose from
No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head
PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
Killzone is going to be awesomeee
can someone confirm whether it was real time or not...
http://www.youtube.com/watc...
But we did see a bit of those animations in the video that was leaked a few days ago...CQC is suddenly the in thing...I must say..
I think GGcould have dont ore with the squad based nature of teh game, both in SP and MP. In SP, the enemy Helghast don't seem to fight in squads, it more everyman for himself (or the emperor as was the case)The ISA fought in squads though, but again this was mainly 'on rails', and you could not call for a medic for example, or call for an engineer to set up a turret. Although the multiplayer had these elements, there were no bonuses for working and sticking with your squad (apart from spawning on your squad leader's location. I think GG could go alot further and implement more squad based mechanics in the game.