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30°

Challenging Conventions 15: What’s the Hurry?

TGR's Jeffrey Matulef reminds readers that slow exploration can be integral to immersion, and that heavy use of "fast travel" can ruin potentially captivating experiences.

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thegamereviews.com
cain1415844d ago

I think it's good to have some form of quick travel, but I do miss the days of levitating around in morowind to get from place to place...

shoinan5844d ago

I feel like I know where this spawned from...

BetaChris5844d ago

While a lack of a fast travel mechanism adds a certain (and often welcome) sense of exploration to a game, it can also become an exercise in monotony very quickly if not properly implemented. Do I, as a gamer, want to spend long stretches of time going from place to place? It depends on if there is something to keep me entertained along the way...

cain1415844d ago

Even in GTA. I found my self taking Taxis after a while when I wanted to get missions done quicker...

50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
Jin_Sakai45d ago

30fps sucks. Especially on an OLED.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

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theouterhaven.net
Alos88131d ago

I'd play remasters if they did em'

darthv72131d ago

that is what fable anniversary is.

50°

Fable Retrospective: A Look Back At The Classic Franchise

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

Read Full Story >>
theouterhaven.net