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Why Gaming is so popular

The SWANTONMASTER Team goes over Why Gaming is so popular

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swantonmaster.webs.com
5860d ago Replies(1)
dizzleK5860d ago (Edited 5860d ago )

because games suck less &$#@ than mainstream movies and tv and people would rather be dead than read a book so that doesn't leave many options for their entertainment dollars.

i'm being kinda facetious but i think it's more simple than the article surmises. i can see people turning towards things that offer more value for their money. a $60 game can get you unlimited hours of entertainment wheres its almost $25 minimum just to set foot into a 90 minute movie.

i also think it does have alot to do with the sheer amount of garbage that infests popular media. honestly most movies are shit, most music is shit and tv has literally become "the idiot box". it's perfectly reasonable to assume that somebody who grew up with gaming would gravitate back.

The Great Melon5860d ago

Ouch and here I thought paying $10 to go to a movie was a lot.

DelbertGrady5860d ago

"Many of us have stress in our lives but how are you relieving it on a daily basis? Next time you are stressed out and want to get away, play a video game that you are familiar with and enjoy. This is a much easier and inexpensive than planning a vacation or even resorting to alcohol to relieve stress. Marines are encouraged to play halo in their off time, simply to relive stress."

I've heard that playing Halo is the second most popular method of stress releaving in the army. Next to uncontrolled masturbation of course.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney57d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage58d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman57d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb57d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.