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40°

If There Was Only One Game Console...

Every E3 brings talk of a possible one-console future. Developers claim it would streamline the game creation process and publishers dream of eliminating the hassle of dealing with multiple platform holders. Yes, every year someone brings the concept up during the big show. And every year it fades away amid the din created by Sony, Microsoft and Nintendo.

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ie.ps3.ign.com
piroh5833d ago

controller must be original DualShock with vibrations and sixaxis sensor, and there must be Cell and BluRay

Al Bundy5833d ago

It must have wi-fi built in also and NO over priced proprietary HDDs.

lociefer5833d ago

the NPD numbers and europe sales would be real boring

Def Warrant5833d ago

It must have all 20+ Sony first party devs developing for it. Oh and a web browser.

Pandamobile5833d ago

Well, there would still be PC to play on :V

anonymouse1113355833d ago

Not if the companies had their way with it.

Kushan5832d ago

If there was only one games console, it would cost £500 at launch, drop about £50 over the next 4 years, peripherals would be more expensive than Even Microsoft's outrageous prices, feature additions would be few and far between, it'd be filled with shovelware and games would cost a fortune.

No thank you. Competition is where it's at.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.