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Digital Foundry: Face-Off: Red Dead Redemption

Digital Foundry writes: "The technology behind the game is Rockstar's proprietary RAGE engine, which has been utilised for a great many of the company's releases, including GTA IV. The recent Episodes from Liberty City were built upon the same framework, and while hardly conclusive, according to our comparison back in Face-Off Round 25 it seemed to be the case that the performance advantage enjoyed by Xbox 360 was not so pronounced."

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eurogamer.net
Faztkiller5838d ago

I think people should get it for what ever system your friends are

I got it for the PS3 because that the system I like to play on and the online is free

Dance5837d ago

i take you were not here the time of the FF13 comparisons came flooding in

IdleLeeSiuLung5837d ago

Must agree... graphics don't make the game play. It wasn't really an issue during FF XIII nor is it now!

But the fanboys will change their tone to fit their agenda!!!

talltony5837d ago

It doesnt even look blurry or washed out on my bravia. I am telling you something isnt right with these comparisons. Maybe it looks a little sharper on 360 but believe me the differences really are miniscule.

Christopher5838d ago

I was under the impression that the difference in graphics were much more apparent than what that video showed. At least based on the screenshot comparisons I've seen. I do notice the huge difference between the alpha layers (much sharper on the 360), but the textures in general don't seem to be as stark as I'd expect to see based on what people have said. Haven't had the time to check out the other comparison vids yet, but will make the time when I can.

Faztkiller5838d ago

Off topic
Congrats on your 4 bubbles

On topic
It not as bad as they make it seem I've seen both played in 720p but the 360 version does have a clear advantage

Elwenil5838d ago

I agree that it doesn't seem quite as drastic as was claimed by other sites. The video comparison is pretty compelling and I'm sort of inclined to trust their findings more so than some other sites. The 360 clearly has advantages but the PS3 version doesn't look bad by any means. I do agree with them that the draw distance is where it hurts the most and that is clearly evident but most of the closeup scenes are somewhat comparable. I'm glad the PS3 version is not as bad as what other sites made it out to be especially since I don't have a 360 and my PS3 copy will be here tomorrow. It's sort of funny really since I am nearsighted in real life and I see things pretty much the way they are displayed in the distance on the PS3 version without my glasses, lol. Added realism? Maybe not but I think I can cope with it especially since I didn't pay full price for the game.

SOAD5838d ago

Whoa. Dude. You are the chosen one.

Sitris5838d ago

Now lets all de-bubble him, to make him a commoner!

Antan5838d ago

LMAO! Funny post to wake up to! Have a bubble to remove your commoner status.

Sarcasm5838d ago

Wow, must have needed a LOT of votes to get a new bubble.

barom5838d ago

Totally agree, I thought it looked a lot worse by the screenshots but when I looked at the video, the difference was negligible. I was going to play this on my 360 but now I might just get this on the PS3 with the exclusive content and the fact that it supports in-game custom music. I know 360 has the latter too but from what I remember, the 360 mutes pretty much all the game's sounds while the PS3 doesn't (I could be wrong though).

Desecron5837d ago

360 custom soundtracks do not overlay the in game sounds, just fyi.

+ Show (3) more repliesLast reply 5837d ago
lagoonalight5838d ago (Edited 5838d ago )

Eh, I knew this was going to happen the moment they would not show PS3 footage. The rage engine is crap for multiplatform. Sure it can do some pretty sunsets and what not but beyond the 360 architecture it obviously cannot produce much to look at from a pure technical standpoint.

Faztkiller5838d ago

I agree Rage just doesn't cut it for the PS3 Hope they have created a new engine for Agent

niceguywii605838d ago (Edited 5838d ago )

I don't agree with that excuse. It's not that Rage doesn't work well on PS3, the developers simply didn't water/dumb down the game/engine for the PS3.

Some of these games are dynamic with advanced gameplay and processing going on all at once and are open. The 360 is good at hybrid games that are complex and some what open. Microsoft prefers next-gen game design on the 360 instead of simply trying to make a game pretty. This is why PS3 exclusives Sony and friends mostly use to showcase the PS3's supposed power are linear in nature (or uses pre-rendered tricks(heavy rain) The 360 is good at games Like Halo Reach, Alan Wake, Rage, Crysis 2, Red Dead Redemption, GTA4,

Biggest5838d ago

"The 360 is good at games Like Halo Reach, ALAN WAKE, Rage (haven't seen it in action), Crysis 2 (haven't seen it in action), Red Dead Redemption, GTA4,"

The Alan Wake part made me giggle a little. It would be nice if they were making a new engine. But that would probably take time away from all of the content they were planning. I'd rather have a full experience from Agent than just a prettier GTA/RDR clone.

Unicron5838d ago

I have to disagree nice guy. Alan Wake is a linear title on the 360, and Burnout Paradise and infamous are open world games on the PS3. And EVERY game under the sun uses "tricks" to get the visuals you gamers see. That's what visual design is, pulling off the best tricks via good use of LOD, mipmaps, depth of field, one sided assets, etc.

So no, I disagree entirely.

Spydiggity5838d ago (Edited 5838d ago )

is no where near the scale of GTA or RDR, it's not as good looking, it doesn't ahve the world diversity, it has the same 3 side missions over n over. and there is no reason or incentive to run around outside of the main story missions except to find the collectibles.

i find it funny that you'd mention infamous as a counter argument when you are actually supporting his side of it.

to say infamous = rdr in terms of production and quality is laughable, and you know it (though you may want to believe otherwise). and rdr isn't even an exclusive!

EDIT: and the fanboys pounce...LOL

where in infamous can you play poker, horseshoes, blackjack, finger fillet, liar's dice? where can you have ppl challenge you to a duel, see ppl trying to rape women, pass by random conversations, read newspapers about the goings on, get paid to go on bounty hunts, heard cattle, tame horses, go hunting and herbing, put ppl on train tracks, save ppl from being hanged, find ppl stranded on the side of the road, come across random camps, come across gang hideouts, protect a town for a night, see animals attacking people and other animals, have a person randomly steal your vehicle, watch a short movie, get drunk, pick a fight in a bar, jack a stage coach (or just travel in it), jack a horse, jack a train, get a bounty on your head and have ppl come after you, do sharpshooter challenges, hunter challenges, gatherer challenges, and so on?

and none of that has anything to do with the main story, or the dozens of little side stories that are interesting in themselves. and it's BIG! and the whole time you move throughout it, it feels like there's a living world going on around you regardless on if you see it or not. it has pretty decent ai, the best physics engine i've seen, a dynamic weather system, a day and night cycle, tons of unique characters, and towns people walking around. and when they talk to you, their mouths don't look like robots.

i'm in no way saying infamous is a bad game, but come on...the scope of the game is NO WHERE near as ambitious.

Unicron5838d ago (Edited 5838d ago )

Weird, because GTA and RDR have the same issue with repetitive missions. I never said it was the same in terms of production quality, I said infamous was an open world game, far from linear, and it certainly looked far from bad.

The idea that the PS3 only does "linear" titles and the 360 "open world titles" is just laughable and an insult to both systems, that's all. Both systems can do both types of games, and excel at both as well. For example, if I used Alan Wake as a technical benchmark for the 360, then I could be spouting nonsense about sub-HD, screentearing and how "pathetic" it is that the system cannot run a simple linear title in HD with all its tricks.

Of course, that's entirely NOT true. Again, game development is ALL ABOUT TRICKS, on any system, in any genre. You make the sacrifices you need to.

Silly gameAr5838d ago

Sounds like Spydiggity has an ax to grind. I can't help but laugh at comments like niceguywii60 and Hallmark Moment. They have no clue what the hell they are talking about.

They now as much (or as little) about game development as I do.

DigitalAnalog5838d ago (Edited 5838d ago )

Your argument holds no water. Having optimal changes to perform as well on the PS3 is highly unlikely since it's quite obvious that GTAIV and Red Dead Redemption were developed at the SAME time at some point. The latter being developed 1 year longer than the other so it's not suprising to have the same type of issues GTAIV has. Only this time, the installation for the PS3 is reduced from 5GB to 600MB.

"Microsoft prefers next-gen game design on the 360 instead of simply trying to make a game pretty."

Your Crysis 2 is the WORST example of the lot. It's already stated by the devs that the perforance is better on the PS3.

-End statement

Arnon5838d ago (Edited 5838d ago )

How on earth is Alan Wake linear? Each of the levels have an incredibly large amount of exploration in them. In fact, I couldn't find two of the thermoses simply because of how large the areas were, and spent over 5-6 hours looking for just two of them.

You realize that if Alan Wake was a full-blown 720p title with 100 km of exploration (that's how big the map is, and it's still in the game), 4xMSAA and the other various effects placed in the game, it wouldn't be possible on current gen consoles, right? I'm honestly shocked the game is able to run on the 360. It's absolutely gorgeous, and still has massive areas to roam around in. I actually get lost at various points in the game if I'm not looking at the compass in the left hand corner of the screen.

Spydiggity5838d ago (Edited 5838d ago )

that is right...it's all about tricks. rockstar's trick, apparently, was to allow you all the same great content, but scale back the resolution by 80p. i say, if that's really all they had to do (plus i think they removed some foliage) then that's a pretty good trick.

@silly gamar...of course i do. that's a weird way to put it though. my version of the truth is in dispute with someone else's, that's the whole point. that would be like me saying "sounds like silly gamar likes to type on his keyboard." or "sounds like silly gamar needs to inhale and exhale repeatedly for the rest of his life."

@digital analog...that's very true and a very good point. even though they did also say the naked eye wouldn't notice the difference, but you're still right. I don't think that completely negates his point, but it's a good example to point out. Crysis isn't an open world game though...all events are scripted.

@arnon...while i do think alan wake is great fun, it's hardly the technical marvel the 360 fanboys want it to be. i'm playing right at this moment actually, just listening to the ending music after chapter one right now (awesome use of the licensed music, btw -- and the radios you stumble across). the game has a great setting, it's fun to play, and the story is really gripping; but in terms of pure graphics, i see no reason why we couldn't have seen this exact same game on PC back in 2005-2007. even the cut scenes really show their age. it doesn't look bad by any means, but it's definitely not close to uncharted 2, for example.

well, now that i've alienated my support from both extremes and proven myself to still somehow be a fanboy, i'm quite sure; and now that i used up my last bubble, i think it's time to return to bright falls.

g'night all.

+ Show (5) more repliesLast reply 5838d ago
Meryl5838d ago

they will probably make a new engine for agent as it is ps3 exclusive, the differences on RDR are less than FF XIII, yet fans are trying to still make out the x360 is superior, oh well we all know the RAGE engine does not make proper use of the SPU's, just look at most ps3 exclusives they look better than anything seen on the x360, Uncharted 2 and GOW III are prime examples of what can be achieved on PS3.

DARK WITNESS5837d ago (Edited 5837d ago )

I still don't really think thats a fare way to look at it.

I doubt R* will make a new engine... Not if you want to see agent any time soon. What you should be asking is what changes or optimization they will make to Rage knowing that they are not limited by the 360 architecture.

Using most ps3 exclusives to compare to what rage is doing is a bit off because No ps3 exclusive does what rage is doing with gta and red dead. The only one comparable is Infamous, and I agree with Spydiggity take on it.

Of all the ps3 exclusives that I have played ( I own both systems and own/owned killzone 2, MGS4, Uncharted 1 and 2, LBP,GoW3, Resistance 2, war hawk etc ) Infamous in my book was the least impressive as an exclusive and as an open world game compared to other open world games.

What I think is this. If R* can make a game like Red Dead and make rage do what it's doing in that game with the limitations of multiplatform development, ok the ps3 as suffered a little but I honestly don't think it's as bad as the fanboys are making out at all, then imagine what they will get rage to do without those limitations.

There is no reason they can't optimize what they need to in rage to take advantage of the SPE's and not to mention the space on BR.

Like everyone else, I can't wait to see what they do with agent.

Mo0eY5838d ago

I highly doubt they'll make a new engine. They will simply modify and work out the kinks as much as possible. I'm guessing Agent will have 720p but do not expect it to become the end-all, be-all of graphics. It'll look slightly better than Red Dead for the 360.

George Sears5838d ago

@ Mooey

Yeah I agree. I doubt Rockstar would waste there resources creating a new engine from the grown up for Agent. I mean, as a company standpoint it'll be quite useless since I doubt they would be making more exclusives from here on out.

If anything, they would use there resources on creating a new multiplatform engine for the GTA series and w/e new IP they feel like making.

Ri0tSquad5838d ago (Edited 5838d ago )

All of RockStar's games run at the same resolution on PS3, 640p. Why is just pure speculation, but I think it's because they're in fact lazy. Optimize the engine for the damn system, Rockstar.

@niceguywii60

If those "tricks" make PS3 games look so good, then I guess 360 exclusives better start using them, right? I mean, your convinced that it looks *so good*, it must be a trick. Lol, yeah, that's what it is. GT5, K2/3, Uncharted2, and GOW3 doesn't look and run that good, it's all smoke and mirrors, right? Lol, right. Thanks for enlightening me with your non-elaborative explanation. /s

Spydiggity5838d ago

you think the people at rockstar are lazy?????

they spend YEARS on a game. i think red dead took almost 5?

amazes me how some fanboys can delude themselves into making up these fantasies. if you don't like the game, don't buy it; but give me a break...rockstar is one of the best developers in the industry and they are hardly lazy.

you're comparing a giant open world game with tons of things to do that lets you control the flow of the action and, to a lesser extent, the story VS linear, completely scripted, one-dimensional games that often don't even give you camera control. blows my mind.

Hallmark Moment5838d ago (Edited 5838d ago )

Or as Somebody has already said, the PS3 can not run these demanding games from RockStar not to mention others developers also need scale back on PS3. Listing more games that suffer isn't exactly working out for you. You say they didn't get it right both times so that proves they are lazy. I say there is nothing more they can do when trying to make the best game they can and not being able to match both versions.

Pathetic logic. It's not RockStar but the type of game and the console hardware.

Making some of the most "advanced" games in the industry and fighting PS3's hardware is hardly lazy.

+ Show (2) more repliesLast reply 5837d ago
despair5838d ago

its not like the game won't sell and while its not a problem to get it on either system the fact that after GTA4 I at least thought that Rockstar would attempt to do a proper PS3 version, removing foliage seriously?

George Sears5838d ago (Edited 5838d ago )

Intended to be a reply to mooey. My bad.

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60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher125d ago (Edited 125d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty123d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan123d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher123d ago

It's okay as long as they get a cut of the money.

fr0sty123d ago

Expect R* to force it on you.

Snookies12123d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH123d ago (Edited 123d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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50°

Red Dead Redemption Hits 3.3 Million Netflix Downloads on Mobile

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.

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4scarrsgaming.com
Christopher127d ago

More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.

How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

VenomUK125d ago

What if Netflix becomes ‘the Netflix of gaming?!’

Alek83125d ago

I downloaded it because I already have a Netflix sub.
I am not going to buy it for $40 or whatever it costs on Google Play.

I tried it out and will be sticking to the PC version, but it's not bad.

Having said that, this is the issues I see vs the PC version:
1. Greatly reduced texture resolution.
2. Massive downgrade ALL lighting quality (this includes water, shadows, etc).
3. Stutter and heat. Prolonged play leads to both.
On the plus side, we have:
4. This thing is like 6GB vs the 12 on Steam.

Great way to try the game, but not the best way to play it.

darthv72127d ago

Perhaps Netflix will make a RDR series now that ST is done with.

Lionsguard126d ago

A Netflix version of RDR?... Oh boy... I can't wait... /s

TheColbertinator126d ago

They should build a production that includes members behind the True Grit remake and Hell on Wheels from AMC. Both were perfect for wild west vibes.

gold_drake125d ago

but i doubt people ACTUALLY played it on smartphone vs tried it out.

120°

Rockstar Says Red Dead Redemption Xbox 360 Upgrade Needs More Time

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.

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twistedvoxel.com
Minute Man 721159d ago

Another free update...good to know but I don't own a series X

Petebloodyonion159d ago

I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.

Hypertension140158d ago (Edited 158d ago )

Yea I think thats what it is. I also own the game but not the expansion, and im unable to download the update.