
Let’s get one thing out of the way since it seems many of the reviews did not necessarily point this out. Lost Planet 2 is very much 3 entirely separate games in one; the Single Player Campaign, the 4-Player Co-Op and the Online Multiplayer. Unfortunately, one of these is not like the other in terms of quality and that would be the game’s single player experience.
As with many critics, majority (if not all) of a game is played solo. Split screen is an option, but no one wants to have screen real estate taken away from them and often the online aspects of the game aren’t entirely in place when reviewing early product code. For Lost Planet 2, the single player mode is so god awful that I’m in no way surprised at the low scores this game received from its respected reviewers if that’s the only way they played through the game. Play through it on Co-Op, though, and it’s an entirely different experience.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.