
Atomic Games raised quite a ruckus when the developers announced Six Days in Fallujah last year, inciting a media firestorm with a game that some said was hitting a bit too close to home.
But aren't heavily fictionalized representations of modern military actions just as offensive, if not more so? Why don't designers take players to the real front lines?
The antiseptic stories presented by most war games pale in comparison to their real world counterparts -- Operation Barras, The Falklands War, and engagements near the 38th Parallel, to name a few.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.
I definately agree with you in that making games that are more realistic and not some nut with a bazooka are alot more satisfying to me. When you scew to far from reality it's hard to understand in my opinion.
I also agree that games that are more authentic and protray real events like the D-day landing or MOH Afgahnistan do alot more justice to the people and to history than some unrealistic bs.
But all and all I agree with you 100% and do wish more historical games were made, that way they give some value to the people playing them instead of violence for violence sake. Which lets face it most war games are.
So here's to the new MOH, six days, and whatever else comes next. Keep making games that honor those who fight and give insight to the ones who are too ignorant to learn history because they are sitting on a couch playing a game.
Interesting article, and anyone who rags on Modern Warfare 2's stupidity campaign is okay with me! :)