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180°

'Rock Band' Drum Kit Details

The drum controller is played by striking one of 4 foam pads, representing the snare drum, tom-tom, hi-hat, and crash/ride cymbals. The set will also feature a kick pedal for bass drum and will ship with a pair of drumsticks.

Game developer Harmonix says that if players can master the drum peripheral on hard difficulty, they will be able to play the instrument in reality, meaning that, get this, we'll finally be able to get some real world use out of constantly playing videogames!

Check out the story for pictures of the drum kit.

Syko6893d ago

Rockband is going to kick major ass. I will be getting this and the game bundle. Then buy the mic seperate. I already have 2 guitars from Guitar Hero 2 that I can use for this game.

Harmonix, FTW
Activision, FTGDMFL

Siesser6893d ago (Edited 6893d ago )

I too have two guitars, but from buying the PS2 GH1 and GH2 bundles. So, they won't help me here. I'm kind of torn how to approach this. I think originally I'll buy the Rockband game with the Drum periph, and GH3 with the controller. That way, I can use that controller in Rock Band as well...GH3 will just have to be single player for a while, I guess. When the full song list is revealed, I may just pass on GH all together, but they went and got Knights of Cydonia, and I love that song.

I agree though; Harmonix is where it's at.

Syko6893d ago

LOL, and don't think you Sony boys are immune to the ass rape that is DLC for Guitar Hero. Activision has lost all respect from me. I'm sure you saw it. Guitar Hero 2 for the 360 "MOST DLC EVAR!!!" Then they release 3 overpriced Guitar Hero 1 retreads and never say another word until last Wednesday when they released one more overpriced retread from Guitar Hero 1. On top of all that the battle mode looks like it will ruin the game on the new Boss Battle modes. Until Rockband proves otherwise I will hope they wont "Rape" on the DLC prices. Still GH has said they will release every year so why would they support "Non-raping" DLC??

GH = Madden **'
Rockband = New and Fresh with a stream of DLC

Siesser6893d ago

It will be interesting to see how pricing for that works out. Outside of PSN games, there aren't too many things released yet that we've had to pay for when it comes to additional content, so there's no good standard on which to base it. Singstar, being first party and designed around the concept of buying additional tracks, will probably become the de fact standard for prices.

Adamalicious6893d ago

We keep hearing about what a pain it is for devs to release anything on XBLM - most recently regarding unreal. We'll see how it shakes out.

Syko6893d ago

Will be interesting to see how PSN stacks up against Xbox live. Because I think every fan of this series knows that if the online has ANY lag it will ruin the experience. All I know is that if PS3 gets the better online and cheaper DLC I will go APE $HIT!!

mrk016893d ago

rock band will basically be a rock band playing. Are all the instruments included with the game or separately?
-whats that going to cost in total $150-$200
expensive or not, this is going to sell like crazy.

Adamalicious6893d ago

We don't have any official word on pricing or packages but you can check ebgames.com for their tentative pricing. Word is you can get the game with either a guitar, a mic, or drums or all three and can buy each separately. They have the bundle with game, mic, guitar, and drums listed for $199 but it's not official yet.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher1252d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai1252d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood1252d ago (Edited 1252d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai1252d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood1252d ago (Edited 1252d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood1252d ago (Edited 1252d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long1252d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim1252d ago (Edited 1252d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz1252d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit1252d ago

Can it work? Yes. Does it compare? No.

monkey6021252d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv722205d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

2205d ago Replies(1)
toxic-inferno2205d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal2205d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon2205d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan2205d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon2205d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos2205d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9892204d ago

I still play the Metallica edition

Gaming4Life19812205d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap2205d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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