
From the review:
"Sometimes, all you really want to do is watch stuff explode, and it would seem that the folks at Black Rock Studio concur. A rather odd release for Disney, Split/Second is a fast-paced in-your-face racing game of fury. It sets out to change the world of arcade racing and breathe some life into the near-dead genre, and to an extent, it is successful. It doesn’t always hit its mark, however, and isn’t quite the revolutionary game many expected it to be. But still, it is an action-packed adventure of epic proportions that will have you throwing your controller out the window and then promptly chasing after it for another quick round."

There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
GameEnthus Podcast ep279: Gas Food or Voluntold Hat This week Ryan(@RyGuyGames), creator of Adventure Lamp, and Slider(@Sliderwave) join& #160;Tiny(@Tiny415), Mike (@AssaultSuit) and A aron (@Ind1fference) to talk about: MAGfest, Adventure Lamp, Kickstarter, Stardew Valley, Infinity, Yoshi’s Woolly World, PSP, Split/Second, Vectrex, Vectrex Regeneration, Transformers Titans Return, Street Fighter V, Disney Infinity, Finding Dory, Zack Snyder, Batman v Superman … Continue Reading →

Disney interactive outlined their timeline for ending online service to Disney Infinity.
“Play without limits,” until March of 2017.
I'll have to reserve judgement until I can play this myself, but it seems like a beef-up version of the Burnout games, but with some new elements thrown in, that don't seem to work too well. Time will tell.
never played Burnout, but this game looks sick.
I really though the demo was a little lacking. Sure, there were explosions but I never really felt like I was altering the track as much as the ads said. I mean, the track did change but it felt so scripted that it was expected every match and I never had trouble avoiding things.
Eh, it didn't interest me. I though the game had a gimmick that would lose its fun factor after a few races