
Webster's Dictionary defines a 'game engine' as 'the word you've entered isn't in the dictionary,' but if it were to define it, it would probably explain that a game engine is used as the overall architecture to develop and run a game – it gives developers tools to create the disparate elements of a videogame and then pull them together to create a functioning whole. From the renderer to the physics system, sound architecture, scripting, AI and networking, game engines either natively power every aspect of a game, or they allow other specialised middleware to slot into the game's framework. In any case, game engines are the workhorses of modern videogame development.

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.
More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.
How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.
I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.

A detailed comparison of Red Dead Redemption on Switch 2, PS4, and PS5 shows stronger settings, better performance, and a major uplift for Nintendo’s new hardware.
Avalanche Engine for JC2 was phenomenal. Going from snowtopped mountains and transitioning effortlessly to desert plains and then to dense jungle was awesome. JC2 isn't a graphic powerhouse compared to other games and engines this gen but it did what it did so well and looked so seamless that it has to be my favorite among this list. And the open world gameplay helped a lot too, fighting off badguys on top of maintain fortresses and then taking a helicopter out to parachute down to the jungle all while blending realistic physics (except the grapple hook, lol), great gunplay and awesome effects make it one of my favorite games this gen.
Looking forward to RAGE engine for RDR, CryEngine3, and with Naughty Dog's powerhouse engine no doubt they'll put it to good use and expand it further in their next game.
Uncharted engine all the way.
unreal engine just no the engine is nothing amazing especially not with the vasaline effect.
or did they just mention dante's inferno engine and not god of war 3 engine?