
PSUNI: Insomniac Games, our beloved PlayStation developer, has been providing Sony with key franchises for years. Spyro the Dragon, Ratchet & Clank, Resistance; all have been corner stone products from a studio that puts out AAA titles year-on-year, every year. Industry analyst Michael Pachter, who we don’t often listen to, thinks the studio is making a mistake with this exclusive approach.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
Maybe Sony look after these studios. So a good working relationship can be worth more than money. IW had all the money in the world
Ugh, Pachter. Hate this guy.
Insomniac would raise profits from going multiplatform but they have a tight relationship with Sony and I do believe Sony treats them well if I'm not mistaken. I know First Party has benefits, not so sure about 2nd party, but staying exclusive to a platform can make a game better for the most part. I'm hoping this new game utilizes the PS3.
Hey Patcher do you even play video games?
Yes Patcher we all know every 2nd party studio is crazy for not going multi-platform, only thing is when you do that you need publishers and i doubt Sony wants to publish a game for another system. I see them doing what Epic did (for the most part) and using their other studio for multiplat games and just make a deal with a big publisher like EA. I see them doing that because they have to make an IP that they can own and that would be the best way as long as the deal with the publisher let them own the rights to it.