
Valve's superb Steam service finally launched for the Apple Mac this week, with the sublime Portal being the first title available for Mac gamers to try out for free.
Most importantly, Valve also plans to introduce its Steamworks suite of publishing and development tools to games developers, free of charge.
The developer is also now set to release its forthcoming games simultaneously on PC and Mac, (with Portal 2 being the next major release on the schedule).
Gamers and developers alike have been pondering the implications of Valve's announcement and what it might mean for the future of gaming on Apple laptops and desktops. Is this going to kick off a new, slightly-belated 'renaissance' in the Mac gaming scene?

Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.

A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.

From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
I think most devs are too lazy to do all their games openGL, but I hope i'm wrong :(
edit : lazy money wise, investment...
There's always going to be differences between DX and OpenGL both in performance and graphics.
Just needs a little optimizing and polish, that's all :)