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Ideas For Microsoft's Project Natal

The Project Natal motion technology is on the tip of every gamers tongues in regard to the upcoming Microsoft E3 conference. Microsoft’s hidden gem that could turn the gaming arena on hits head, Sony has its Playstation Move controller but it is has more information about how it will actually play. Whilst MS offering doesn’t, there are many ideas and rumours about games that have or will incorporate Natal. Here I will talk more open minded about the genre ideas. How will developers use Natal for say a platforming game? Or a Shooter? These are my ideas for some different genres.

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igamereport.com
Alcon Caper5845d ago

I think a good idea would be to use whatever the camera sees as your body position as a "platform" for your character to walk on/jump on. So if there's a crevice the character needs to cross, just hold up your arm and he crosses on your arm to the other side... I dunno...

Neat article..will probably get flamed for the mention of God of War...

Sitris5845d ago

but god of war is more known haha

Sitris5845d ago

but that's the idea for natal it is a whole new way to play things, not just more accurate, it truly is different and amazingly risky

Sitris5845d ago

it really could be the next best thing in gaming, but it all is coulds and shoulds atm so we will see next month if it is any good or not

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer25d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde23d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy24d ago

And then MK1 killed it again.

DivineHand12523d ago (Edited 23d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net