
What is tangent space, and more important, what is its relevance to game design? In this in-depth feature, FXLabs programmer Siddharth Hegde discusses both tangent space and its practical uses, and why it is such an important consideration in many of today's pixel shaders.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

You can get Hall effect controllers slightly cheaper, but you'd struggle to find as feature-rich a package without some heavy, heavy sales.
there is an excellent chance that 98% of the people on this site wont be able to understand this article....
It looks interesting, its just that i don't understand it in any sense of the word.
I'm a bigger dork than I thought..... It actually made me giggle to see them write the article in Proof Form. Lol.
Very informative, if you have nothing better to do or you really care about Tangent Space! lol