
Frag Crunch writes: Indie Game Magazine is a magazine that is all about indie games news, reviews and culture. They are a primary source for anything to do with indie games. Their content is solid, enjoyable, informative, and they do a wonderful job in delivering the most important indie game related content that you will ever need. I got to exchange some words with Mike Gnade, Editor and Publisher for Indie Game Magazine, and before we knew it questions were being answered.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
First I'm hearing of IGM but they seem to have a pretty good idea going, the harmony between print and digital is cool too.