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6.0

IGN: Skate It iPhone Review

Skate It is a fresh idea that just does not pan out. The controls have a steep learning curve. They may offer greater control over your skater so he doesn’t feel like a puppet, but they take way too long to get comfortable with the set-up. And even when you do get the swiping system, it still sometimes fails to respond. Couple that with some downright bad visuals and you have a game with potential but undercooked execution.

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wireless.ign.com
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3.0

MMGN: Skate It iPhone Review

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?

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apple.mmgn.com
CatGlue5728d ago

Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(

Gaetano5728d ago

Didn't know this was on iPhone. Doesn't look very good.

Pilkingbod5728d ago

A skating game on iPhone? It could've worked.
It's a shame this didn't work out.

kk13875728d ago

touch control would have good potential for this sort of game... wish they incorporated it a bit better..

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2.0

Pads & Panels: Skate It (iPhone/iTouch) Review

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

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padsandpanels.com
5.0

Mac World: Skate It Review

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.

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macworld.com