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Why The 360 Needs LittleBigPlanet

So it was two months ago when Sony acquired Media Molecule, removing almost any hope of seeing LittleBigPlanet 2 on the 360 and immediately prompting us to consider what, potentially, the 360 might have lost. Because suddenly the whole concept of “Play, Create, Share” appealed much more to us.

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nowgamer.com
hay5866d ago (Edited 5866d ago )

The 360 has the answer for LBP.
It's called Kodu, anyone remember how it was hyped when first LBP was around the corner?

Kr1555865d ago

it's not vaporware. its on the market now. under indie games.

Godmars2905865d ago

It says something that the 360 has an answer to LBP and most 360 owners have no idea it exist.

Probably that its missing a central theme to pull it together. Like Sackboy.

darthv725865d ago

If I recall, MM stated they approached MS first but MS turned them down on the whole idea of user created content.

Bad move on MS part became a good move for sony.

dangert125866d ago

360 needs alot more platformers having a 360 i miss the hell out of games like mario jack n dexter rachet n clank etc

Corrwin5866d ago

WTF happened to Kodu? It looked quite cool.

Bibto5865d ago (Edited 5865d ago )

http://fuse.microsoft.com/k...

I like the "programming" aspect of it and it's a fun way to teach programming concepts to kids, but the games creation itself just isn't that great.

PotNoodle5865d ago (Edited 5865d ago )

Kodu has been out on the marketplace for ages.

And Media molecules acquirement wasn't what removed the chances of LBP on the 360, because the franchise has already been bought up by Sony before the announcement of the original game in 2007.

StanLee5865d ago ShowReplies(7)
Morbid Bulldozer5865d ago

Kodu is on the Marketplace, but I think it faced the problem that LBP2 has yet to tackle - creating whole games this way is time consuming and the results are still inferior to available XBLA/PSN games. At some point it's more reasonable to create an indie game via XBLA from scratch than struggle with limitations of so-called "game creator software".

hatchimatchi5865d ago

"At some point it's more reasonable to create an indie game via XBLA from scratch than struggle with limitations of so-called "game creator software"

Comparing little big planet 2 with a marketplace game is pretty silly. Granted LBP2 isn't out yet but media molecule and the LBP community have proved in spades what they are capable of doing, and that was with just a level creator. The community content for LBP2 is going to be absolutely insane.

Incase you didn't know, some people within the LBP online community recreated the entire game of Contra using the level creator. People made Dead Space, Resident Evil, Silent Hill & Mario Bros levels. As amazing as those levels were they don't even compare when it comes to some of the wholly original levels that were created. One guy was so talented that media molecule hired him.

Kleptic5865d ago

LittleBigPlanet 2 seems also to address the only problem I had with the original title, which was sorting through the millions of levels to find the great ones in somewhat awkward fashion...for every awesome level, there was an equally pointless one, and it to this day is nearly impossible to find the great stuff quickly...

I was never much for the creation aspect simply because of the amount of time it took to do it 'right'...i threw together multiple crapper roller coasters and stuff just to mess around, but could never dedicate the time it would take to create something impressive...seems millions of others did the same thing, yet published them to everyone also...so its unavoidable that there is a lot of less than stellar content, which by definition is part of UGC entirely...

I do agree that the 360 could use this stuff...but it doesn't 'need' it...as most core 360 users simply don't care about UGC, as its legion of fans and supporters have never had it, yet still buy almost everything released...if anything it would simply help brand expansion and MS's name in this industry...But going toe to toe with Sony in a competition of 'who is more open' would only embarrass MS...as Sony has gotten it right since the beginning...and the PS3 is the first platform to really illustrate that...by the end of this generation Sony will have a 100% stranglehold on the free and legal UGC side of gaming and its business advantages, save the indie PC scene which gets little overall spotlight...its too late for MS to do anything about that this generation; meaning with the 360 specifically...

Ju5865d ago (Edited 5865d ago )

"create an indie game via XBLA", yeah, because there are soo many community games in XBLA, especially free ones. /s

Morbid Bulldozer5865d ago

@Ju: Is LBP2 going to be free then?

hamburgerhill5865d ago

It's not really an equivalent simply because XNA rewards it's creators with the incentive to make money. LBP2 is Sony's monster that is (your correct) there XNA just being a tad bit more user friendly. XNA has more potential but the design of LBP2 will always keep it ahead in my eye.

Ju5864d ago (Edited 5864d ago )

LBP2 isn't free, nor is XBL.

We'll see what LBP2 can do. But it's an authoring tool for dummies. No (traditional) programming involved. That said, it's not as flexible as say an full blown engine (scripting?), but it is the best environment to create content - with logical and visual tools.

+ Show (3) more repliesLast reply 5864d ago
hamoor5865d ago (Edited 5865d ago )

games like lbp is what the 360 needs
and please micro....NO MORE FPS!!!!
one more and this will happen to me
http://www.youtube.com/watc...

Def Warrant5865d ago

LOL yeah i remember when the desperate trolls where claiming kodu was a GOTY contender. Let's see what else they have to say about LBP2.

vhero5865d ago

LBP would be impossible on 360 anyway thanks to the restrictions on Live MM said this before they were acquired by Sony. So this is a moot point. This is just some site trying to get hits.

avengers19785865d ago

360 could use any unique game. Sadly you will never see LBP on the 360, but I guess some one can try to do it better than Media Molecule. Since Sony bought them there is no way you see LBP, or LBP 2, or MNR for the 360.

Greywulf5865d ago

They had the little girl making a level."AT LIGHTNING SPEED!"

Kotaku and the rest of the media were so amazed at how epic it was, tried to hype the hell out of it. Yet, absolutely nothing major has shipped on the scale of LBP at retail, or anywhere. It was just another "but yeah so what we have this!" to save face and look as if they are multi faceted, and boom nothing awarded at GDC.

Did everyone forget that the 360 already had its LBP? Banjo Kazooie from RARE? Search on N4G. Banjo was very hyped by the community here, but it sold less than 25k copies come NPD time. The audience for these type of games aren't 360 owners.

CrimsonFox135865d ago

I'm not entirely sure, but I thought Media Molecule went to Sony first. They were part of Lionhead Studios but left to make LBP and went to Sony first and they supported them much more than they expected and the project turned into something massive. Maybe they did go to Microsoft before forming Media Molecule... Or maybe I'm wrong. Oh well.

+ Show (9) more repliesLast reply 5864d ago
The Wood5866d ago (Edited 5866d ago )

im not sure they'd allow such creativity to bounce around for free. Look what happened to unreal tournament... One of its main features removed because either ms is worried about the content 'some' may put up or because they know they'd have to pay for the upkeep without getting payment from whoever creates/downloads/uploads...pe rsonally i think its a bit of both...why do it for free when they KNOW they can charge xbl users.

Scott6675865d ago

Actually, MS is fairly open with XBL. They offer XNA which allows people to create their own games and sell them over Live (I really wish Sony would implement something similar, creating/sharing indie games over a subsection of the PSN Store would be awesome!). A quite well known example is 'I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1" (Yes, it really does have a name that silly) which made a single person over $100,000!

I don't care about Cross-Game Chat or a Party system, if PSN had a Sony equivilent of XNA the two services would be equal in my eyes. ...wait, has that idea been submitted to PlayStationBlog.Share yet? Hopefully.

Apolloeye5865d ago

Once you have the SDK you need only get the game approved to have it appear on PSN - for example

Everyday Shooter
http://en.wikipedia.org/wik...

Or games like Shatter which was made by a group of 4 friends
http://en.wikipedia.org/wik...

Kleptic5865d ago

well LBP2 seems to be the business equivelent to XNA for the PSN...but in the end consumers benefit more than they do with XNA, but the creators are not in a position to earn money...

if LBP2 does what its supposed to...people buy the game and than create 'games' through it...and other people buy the game to play games others created...and the only money exchanged is for purchasing the game in the first place...

i'll take that any day over buying all the indie games pushed through on XNA...as almost everything is relatively weak compared to any 'real' arcade title created for xbl...if they were better with previews and demos for said indie games; allowing users to try more of a indie title before buying...it would go a very long way...

and thats what I love about LBPs approach...you can try anything for free...share anything for free...and create anything for free...albeit once you have the game...if something sucks, so what?...try something else or create something better...

overall though Sony still needs to market LBP and especially LBP2 better...they did a great job with it, but there are still multiple PS3 owners I know that are just now hearing about the first LBP...and what its capable of...not sure how they can get the word out more, but so many people just think its a platformer with good graphics and simple gameplay...and its so much more...

PiTCHBLaCK5865d ago

I Totally agree, I'd wrather us buy LBP 2 and play everything that users create for free, then to have some that are free and some that you need to pay for(I Hate this Concept), so when I Buy LBP 2 I Know that every game/movie/music video that is made with it is completely free.

Godmars2905865d ago (Edited 5865d ago )

The funny thing is you have to pay for full access to XBL. Don't why they'd turn around looking for more money for a LBP-like title that then "freely" shared user made content.

Think HDD space was/is more of an issue.

The Wood5865d ago

im sure MS get a cut out of the games and thats my point. What about unreal tournament? Whats the reason they cut ugc

5866d ago Replies(2)
anonymous5865d ago

Its that simple. Does that mean the 360 sucks? No. I own one and its nice to have for exclusive games. Sonys platform along w/ a massive 1st party team that communicates and shares tech it a godsend of a combo to have for creating amazing experiences, like LBP/LBP2. It your a fan of gaming, you have to own a ps3 at this point especially w/ it being priced at 299.

HighDefinition5865d ago

Its that simple. Does that mean the 360 sucks? No. I own one and its nice to have for exclusive games. Sonys platform along w/ a massive 1st party team that communicates and shares tech it a godsend of a combo to have for creating amazing experiences, like LBP/LBP2. It your a fan of gaming, you have to own a ps3 at this point especially w/ it being priced at 299.

Edit: Why did my comment come up as Guest?

MrMiyagi5865d ago (Edited 5865d ago )

whatever happened to that game MS ripped LBP look from? was it supposed to be the xbox LBP? i cant quite remember what it was...

palaeomerus5865d ago

Are you talking about "9" a CGI movie by Shane Acker released in 2005 that is that ALSO has a little guy made of burlap with a zipper running around huge everyday objects?

It had a full length feature film version made that released in 2009 under the Universal Pictures label.

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
36d ago Replies(1)
BeHunted35d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8535d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele35d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla35d ago (Edited 35d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk34d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay34d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 34d ago
Athlon10135d ago (Edited 35d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit34d ago

Its not the war. Its the RAM issue.

jznrpg34d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10134d ago (Edited 34d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14935d ago

Oh no...should I get the Pro now before the price increase?

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
48d ago Replies(2)
Reaper22_48d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle48d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker48d ago (Edited 48d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit48d ago

MS was definitely a bad influence on gaming.

raWfodog48d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_48d ago (Edited 48d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog48d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad48d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_48d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage48d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda48d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

48d ago Replies(2)
Show all comments (34)
40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

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powerupgaming.co.uk
BlazedKong74d ago

looks god awful on the base systems