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20°

Interview: Jason Kim talks RAGE

What does a video game producer do? Well, the brutally honest Jason Kim from id's RAGE summed it up for Joystick. "I'm just a producer; I don't make anything that actually shows up in the game." So there you have it! Okay, just kidding (slightly). It's a producer's task on a game to make sure everything is running smoothly, that schedules are being met, budgets being adhered to, all so that one day the game can end up on your system of choice. That's no small task.

Kim has been working on RAGE at id for the past several years, and has seen the project move from EA, to being an internally developed project at id, and now on to Bethesda. He's definitely enthusiastic about the project (and the word megatexture), and you can read on beyond the break for the full interview with him were he talks about the game, and why a lot of developers seem to be using the post-apocalyptic realm as a backdrop.

40°

Firezide Chat with Pete Hines

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

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gaming.firezidechat.com
50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

62d ago Replies(1)
peppeaccardo61d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14961d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused61d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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gamedeveloper.com
Profchaos73d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee73d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0973d ago (Edited 73d ago )

🤣🤣🤣