
"Video games are too big, and too hard. Even for those of us that will argue against this notion until we're blue in the face, there is an increasing amount of data that proves it. Here's what seems to be going on in game development right now to address it."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
This article is filled with everything I dont want to hear, but I'm scared its true that the majority of these devs are going to cater to the ever growing "dumb gamers" population if my young cousins are any example. Soon as they dont know how to do something instead of trying to figure it out, they just had the controller over within about 5 seconds of drooling at the screen - and any type of competitive game that they lose nearly brings them to tears (future rage quitters for sure). My eventual son will be raised on Demon's Souls, Quakelive, and winning with the Clippers on NBA 2k.
Oh and Devs obviously don't think their game is too big as they are happy to stuff DLC down our throats on release day - what a joke.
Games are not too big (with 5 hour games on the market) and definately not too difficult.
Here's a message for all game devs............
DONT DUMB DOWN THE GAMING INDUSTRY FOR CASUAL GAMERS!!!
@Atticus
I couldnt Agree more....Are Casual Gamers becoming The Core Gamers? Dark days ahead for gaming, if this holds true.
who the f wrote this?!
ok if you want to spend 60$ in a game for 4hours campaign, go ahead, but dont try to convince people not to buy games that gives you plenty of hours of fun...
less COD like games and more Demon's souls please!
someone shut him!
games too big and too hard?!!? stick to solitaire dude