All Channels
Popular
320°

Too Big and Too Hard

"Video games are too big, and too hard. Even for those of us that will argue against this notion until we're blue in the face, there is an increasing amount of data that proves it. Here's what seems to be going on in game development right now to address it."

atticus145868d ago (Edited 5868d ago )

This article is filled with everything I dont want to hear, but I'm scared its true that the majority of these devs are going to cater to the ever growing "dumb gamers" population if my young cousins are any example. Soon as they dont know how to do something instead of trying to figure it out, they just had the controller over within about 5 seconds of drooling at the screen - and any type of competitive game that they lose nearly brings them to tears (future rage quitters for sure). My eventual son will be raised on Demon's Souls, Quakelive, and winning with the Clippers on NBA 2k.

Oh and Devs obviously don't think their game is too big as they are happy to stuff DLC down our throats on release day - what a joke.

yoshiroaka5867d ago (Edited 5867d ago )

Totally agree, games are way to easy. Almost every game i play i have to start on the highest difficulty straight off the bat just to get a challenge and talk about spoon feeding!

Some games have devolved to point where its basically hold forward and tap X to win. Games like hitman, Ico and soul reaver where you actually had to figure stuff out are long gone.

EDIT: Games should instead come with a seperate casual difficulty that simplifies everything and then the easy normal hard for experienced gamers.

bunfighterii5867d ago

too true.

I love the Hitman series and how you have to investigate before you assassinate.

Console games, while I enjoy them, are so damned easy. The challenge is never the challenge itself, and figuring out what to do. Most games now simply challenge you by swamping you with enemies or have a sniper get you.

There are still genuinely hard games out there though. Metal Gear Solid 4 was a real challenge if you played it on hard. You geniunely had to strategise to pass a mission- running and gunning was a sure fire way to die. From what I played of the demo of Peace Walker its also similar, and I think MG: Raiden will be like that too.

But the trend I see are games that hold your hand and don't let you think about what your doing. Too often a 'hint' will pop up telling you what to do next. Developers too often fall into the trap of thinking that a play tester having trouble with a puzzle or mission is a bad thing. Games should challenge us more than just by having enemies that take more bullets.

HolyOrangeCows5867d ago

Games aren't complex enough anymore. Rarely will you find a game that makes you think on your own. Weak spots are highlighted (Not deduced, as they should be) and there is too much grinding and not enough variety.

It's a shame. I'd love to see some games that don't assume that I'm mentally incapable of more than running down a corridor/linear path and shooting anything I see.

blizzard_cool5867d ago

What I hope is that when they actually get most of the casuals to play real games (cause we seriously can't stop that shit) that then they would try to make bigger and harder games.

Well at leas the play, create & share genre coming along nicely so if it comes to the point where everything is to damn easy we can create our own stuff to play.

Stinkinmushroom5867d ago

Didn't read the article but just with the title, i guess it's bullshit

Too big? ... lolwut?

Too hard? ... Mmmno, games were much harder in the 2D era

wicko5867d ago

Then you should probably read the article because the author wasn't complaining about the difficulty or size. He was saying they are too difficult and large for the casual group that's been jumping on the gaming bandwagon. Which is true (and pathetic), and sadly gaming will change to accommodate those people even more than it already does.

tplarkin75867d ago

Don't worry. People won't buy short games. Replay value is key. He did not cite a source of his "only 5 percent of people finish games".

kneon5867d ago

I hope that number is not true as that is shockingly low. I must have at least 30+ PS3 games and I think there is only one that I didn't finish (one of the recent GH titles). I'm in that older (45) demographic that apparently don't have time for long games. I work, I travel quite a bit, have kids and still I manage to put in 20+ hours in a typical week. I really don't want shorter easier games.

Rather than dumbing down the hard modes in games, like they did in MW2, they should just introduce casual modes.

Chubear5867d ago (Edited 5867d ago )

They pretty much have held to what game challenge means. I can't think of any PS3 1st/2nd party games that were not a challenge on normal mode and certainly stepped up the challenge on just one mode above normal without those "cheap AI" tactics.

The least challenging was probably Infamous but still, by the 2&3 islands, the challenge was ramped up decent enough.

Think about it, Motorstorm (first time in gaming I actually meant it when I call the AI a**holes);

Killzone2 (nuff said. Even easy mode was crazy);

MGS4 (what stealth is about and even greater challenge at higher difficulty);

Heavenly Sword (King Bohan/HELL mode.. need I say more)

Lair (oh the tears about controls and too much "yelling". You're in war, what you want, to say pretty pls with icing on top go and destroy that gate? lol);

Uncharted (great challenge);

R:fom (Almost didn't play it cause of the challenge in the beginning of 'THE DEMO' cause I was getting so used to cheap easy gaming);

Pixel Junk games (people actually sent in e-mails begging for an easy mode to be implemented in PJM and even that's challenging);

GoW (... yeah, you know what it is)

Demon Souls (don't even go there :( )

etc etc

THIS is part of why PS3 core gamers value true PS3 exclusives. Sony knows how to keep it real with gamers.

AKS5867d ago

I've completed most of those games to 100%, including Demon's Souls, my favorite game this generation, and I got the Big Boss Emblem in about 3.5 hours in MGS4. The challenge in Demon's Souls and the BBE run in MGS4 were about right for me. I disliked the AI in MotorStorm because it's rubber band cheap, not because it's tough. I'm close to the end of the most difficult setting of KZ2, but that's no joke. :) Quite tough. Mirror's Edge on Hard and using no weapons was also awesome. The Shard was rough. Thank you, DICE. Most games are so weak in difficulty. Oh, and WipEout HD deserves credit for it's challenge. That Zico business is insane! PJ games are terrific, but I'd actually agree that an easy mode is a good idea (rare for me to say this) because their presentation appeals to casuals. You should have a mode you could play co-op with your girlfriend (ahh, they're so cute! lol) without it being horribly frustrating for her because it's too hard.

KiRBY30005867d ago

*which one... hum let me see oh yeah "intelligent!"* :)

poindat5867d ago

The guy does have one decent point though -- that a majority gamers are all talk and little action.

Think about how many self-proclaimed "first day buys" you or other gamers ended up not actually purchasing. Think about all of the supposedly "hardcore" gamers who go simply for quantity, purchasing/renting lots of games but never finishing them.

It's always funny, as the release of a new game nears, to see the massive amount of hype created by many gamers, only to see the game disappear into oblivion post-release because the vocal minority end up not playing the game or the game's hype blew past reasonable limits.

Surely, this is sending conflicting and confusing messages to developers. What they read and hear from the passionate -- those whom the developers SHOULD be listening to, usually end up becoming exaggerated or false. It's a real breaking of trust, one that will continue to push developers to make games easier and shorter as they listen more and more to those whom are direct and honest -- the silent majority, the less-than-hardcore gamers.

The prospect of easier and shorter games becoming the norm is all too real, simply because we as the hardcore gamers -- the ones who should be guiding the industry -- are hypocritical, not trustable, and perhaps not worthy.

As they say, "don't hate; appreciate."

kevnb5867d ago (Edited 5867d ago )

we have games that actually provide challenge. Alot of pc games are underrated because they are just too hardcore, like the stalker series. Pc games tend to last alot longer too, Id rather have 1 game like Star Craft 2 then 10 like alan wake.

sikbeta5867d ago (Edited 5867d ago )

The thing is, Devs need to figure how to "classify" their games in order to the "casuals" can go from "easy" gaming to "hardcore" gaming, it'll benefit both sides, Devs and Consumers and by that casuals, for example kids with the "role" of casuals, start gaming with a New Franchise, know about it and by the sequel, they'll be gaming on a more difficult game and so on...

MEsoJD5867d ago

a god send. I haven't had so much fun with a game in a long time and is why it was my game of the year. The game basically was telling every wii game to go suck it. ^_^

+ Show (8) more repliesLast reply 5867d ago
Rainstorm815868d ago (Edited 5868d ago )

Games are not too big (with 5 hour games on the market) and definately not too difficult.

Here's a message for all game devs............

DONT DUMB DOWN THE GAMING INDUSTRY FOR CASUAL GAMERS!!!

@Atticus
I couldnt Agree more....Are Casual Gamers becoming The Core Gamers? Dark days ahead for gaming, if this holds true.

yoshiro5868d ago

who the f wrote this?!
ok if you want to spend 60$ in a game for 4hours campaign, go ahead, but dont try to convince people not to buy games that gives you plenty of hours of fun...

madmonkey05867d ago

less COD like games and more Demon's souls please!

zme-ul5867d ago

someone shut him!

games too big and too hard?!!? stick to solitaire dude

mirroredderorrim5867d ago

Solitaire? He should stick to Connect-1.

Show all comments (71)
30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com