110°

PlayStation Move Developer Diary: Move Party

PlayStation Move Developer video diary featuring Tom O'Connor, Producer of Move Party and his development team.

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blog.us.playstation.com
Bigpappy5828d ago

It will fail. The hair cutting, coloring the shapes and get the bird in the nest games, will not appeal to anyone over 3. They need a PS-sports game, with cute boxing, tennis, baseball, and basketball. Keep it simple so anyone could enjoy, but execute well on gameplay. What they have here is first party shovelware at best.

Off topic. That guy on the rights scares the "bajesu" out of me. I think the other 2 guys are scared of him too.

Kurisu5828d ago

Have you not seen Sports Championships yet? That is basically the PS-Sports you speak of. Its not cute, thugh, as it's much more realistic that the Wii's Mii's.

Oh and,

I want Move Party :3

Hideo_Kojima5828d ago

Move party is strongly aimed at families with kids under 11 just like that main Eyetoy game was. I don't remember it but I used to play it.

Don't worry I am sure Sony will make some great casual games all their plans should be relieved by the end of E3.

Personally I doubt I will buy any casual games... maybe Sport Champion.

I really would like Motion Fighter though :P

sikbeta5828d ago

There are a lot of Games Sony is Showing, The sword & Shield fighting Game + Ping-Pong + Archery + Motion Fighters + "The Shoot" or something and Motion Party is part of Those Games, so it's Clear that Sony is Doing Great by trying to Cater every kind of Gamer, this is a Family-fun Game, mom, pop and the kids...

ALFAxD_CENTAURO5828d ago

I'm waiting a survival horror exclusive for Move. I hope they can show a trailer or gameplay at E3.

harrisk9545828d ago (Edited 5828d ago )

You are missing the point and might not have watched the whole video. This is another one of the Developer Diaries (part 5, in fact) and it discusses the "augmented reality" ability of Move. It is more evidence of the capabilities of Move and it is being SHOWN. This is a far cry from MS, which is not showing anything about Natal. And, by the way, I am personally looking forward to Move and the casual games. I have a 6 year old and he will love this. Plus, the more core games for me (i.e., Socom)!

sikbeta5828d ago (Edited 5828d ago )

Exactly, they're showing how the augmented reality works and talking about an Specific Game, this game have a variety of stuff to do, like cutting hair, the point is to show with this game how you can change/move/and more "emulated objects" with PS-Move that you see on screen, If they're going to talk about augmented reality, they're not going to show Motion-Fighters cuz what you do on that game is Throw punches...

Christopher5828d ago

So far, this is the one PS Move game that I just have absolutely no interest in. And, after trying to get my nephews to play some PS3 Eye games, my nephews won't give a dang about these either.

I'm proud to say that my 5-9 year-old nephews are already hardcore gamers *wipes tear from his eye*

Dorfdad5828d ago

Game looks rubbish, and someone needs to tell this dude the 60's have come and gone :)

Im all for a wii-sports ripoff on the PS3 How about Bowling, Tennis, Badminton, Horse shoes or midget tossing!?? Mix it up make a PAIN game for it. You control the aiming and firing of the man like a crossbow man do I have to do everything for these developers with no creativity!

sikbeta5828d ago

This is Move-Party, it's not like the only Game Sony is showing, so don't worry, there will be Games for Every kind of Gamer...

Chubear5828d ago

..it's a party game not a sporting game. If you want to see a Move Sports game then you can have a look at a few vids of Sports Championship.

I'd say, for it's first outing, the PSmove is delivering more than what the Wii was promised to do and it's only the beginning.

WHat's been shown of the Move so far in so many genres has been highly impressive but the games we will see for the Move a year, 2yrs, 3yrs from now will be jaw droppingly outstanding.

f7897905828d ago

They finally changed that stupid pink ball to blue which makes a lot more sense and looks a lot better.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer1d 7h ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk7722h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga19h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit10h ago(Edited 10h ago)

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19927h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga4h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3h ago(Edited 3h ago)

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman0m ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 0m ago
blacktiger5h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box20h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

darthv7219h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7512h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit10h ago

Floppy 😆
No pun intended

badz14918h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7718h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (28)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
16h ago
phongtro123_com11h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde10h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.