
Goichi Suda (aka SUDA51) is the charismatic CEO of Grasshopper Manufacture, a videogame development team which, thanks to his unconventional design and development leadership ideals, has gained a reputation for delivering some of the most unique and often bizarre videogames of recent years. But with that, these games have also been divisive. Beginning today, we’ll take a look at some of SUDA51 and Grasshopper Manufacture’s successes and misfires, and some of the reasons behind the studio’s consistent expectation.

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.