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Activision boss quits

CEO and president of Activision Publishing, Mike Griffith, has resigned from both positions.

Griffith will, however, continue to serve as vice chairman of Activision Blizzard, which will see him take an active part in board and internal strategy meetings.

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computerandvideogames.com
young juice5859d ago (Edited 5859d ago )

mw2 made him rich and he bailed.

you could say he pulled a dave chappelle.

@dc1

lol... maybe he didnt want to take responsibility for the fall of activision.

yeah i wish dave stayed too. but if he did, people would start talking about how lame dave is now. and how funny it used to be. sorta like family guy.

cryymoar5859d ago

Hopefully just a restructure.
However, I want Blizzard on their own.
I will refuse to buy SC2 if I have to start paying for bnet.

dc15859d ago

Lol....why pull Dave Chappelle in this mess man.

...by the way.. Dave's pockets would have been thicker if he stayed.

thereapersson5859d ago

The world would be a better place.

Hill_billy5859d ago

Hardly. Him quitting is like seeing the CEO of Engineering at Ford Motor Company quit. It does nothing more than force a small restructure that will take place within 30 days. Now, if Bobby Kotick were to quit, then you could see some changes take place but this guy just resigned his working position, not his status as Vice Chairmen on the board of Activisions share holders.

TreMillz5859d ago

I almost jumped but then I saw it wasn't Kotic XD

MerkinMax5859d ago

Activision "is slowly collapsing, like a flan in a cupboard."

Miraak82 5858d ago

What Goes up Must Come Down .....

DarkSpawnClone5858d ago

awww was hoping it was Bobby Kotick

Ocelot5255858d ago

isn't it ironic that today it's 65 years ago that hitler commited suicide in his bunker?

history repeats itself

James Curse5858d ago

I find it more ironic that somehow you are 2 days ahead in the future than the rest of the world. He took his life on April 30th. I know because we celebrate that poor dumb bastards death every year.

vhero5858d ago

How can you quit a company and still work for the company?? Stupid really..

+ Show (10) more repliesLast reply 5858d ago
galgor5859d ago

Come on Kotick.. time to hand in your resignation.

renegade5858d ago

I hope so! He will be next!!

Neo Nugget5858d ago

I saw "Activision" and "quits", so I immediately thought it was him, but alas......

ballsofsteel5859d ago

damn i got so happy thinking it was kotic

Nitrowolf25859d ago

yeah as soon as i saw the headline i thought Kotick and was like yes

adlt5858d ago

Damn my activision stocks in a simulation :( haha

Colonel-Killzone5859d ago

LMFAO! Run out of the hell hole before you get caught in the destruction.

Quadrix5858d ago

Bailed before he could reap the consequences of Activision's stupidity.

Show all comments (45)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.