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250°

Nintendo 64 is now a Handheld

A modder going by the name of Bacteria has finished up his 4 month project of turning a Nintendo 64 into a handheld console. Not only that but it's something everyone can do with some time and patience!

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emotionalninja.net
PoSTedUP5864d ago

like the man said in the Open Zone ---->

MUCH RESPECT. thats what i like to hear. the guy deserves it, this is brilliant.

would it kick the psp's ass? i dunno, im really enjoying Granturismo and socom ftb3 at the moment. N64 portable would have to come hard. finally a good goldeneye? portable!? oh it would sell trillions!

monkey nuts5864d ago (Edited 5864d ago )

nintendo has already shrunk the n64 into a handheld, its called the ds. This looks better though.

ApocalypseShadow5864d ago (Edited 5864d ago )

but it's cool when someone does it and you can still use your current cartridges and cds.instead of having to rebuy the same stuff you already got.

you edited your comment.but yes,nintendo takes the same tech and repackages it into a new way of playing the same thing.

FragGen5864d ago

I'll pass on defiling my precious original consoles. Emulators, FTW.

Pika-pie5864d ago

How would 4 player Goldeneye work?

Seriously though, he did an awesome job with this. Would love one of those.

ApocalypseShadow5864d ago

"hot!"

somebody get on that dreamcast handheld stat.

playstation_clan5864d ago

looks nice, n64 kicked ass, much respect

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.