
VG247's Patrick Garratt: If Crytek and science fiction author Richard Morgan achieve their goals, Crysis 2 will be a "new day" in first-person story-telling, bringing narrative arcs to cities and technology while shunning the now-accepted device of virtual actors speaking lines.
Crytek boss Cevat Yerli has pinned story as one of his sequel's major boost-points, bringing Morgan in to both write the plot and architect a way forward in environment-led narrative delivery. Games like Uncharted 2, apparently, don't do "justice" to the concept of story in games. Crysis 2 will. Small beans.
We spoke to Richard twice after Crysis 2's formal reveal in New York earlier this month, once just after the showing itself and once the following day. Here's the first bit. Warning: this guy can talk.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Despite the hate on here for this fella for dissing every other game out there, I actually enjoyed his Takeshi Kovacs books, and am quite excited to see what he can come up with for Crysis 2.