
NowGamer: What if devs were forced to get a little creative in return for folks' money? It could change the way that developers and publishers view the role of a game demo. Some sideshow along the lines of Fable II's Pub Games would be most welcome – related gameplay experiences carrying some sort of benefit over into the eventual full-price offering. Imagine a shooting range offering a flavour of Modern Warfare 3's arsenal...

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.
Off topic so I'll post here, but has anyone ever browsed this site and scanned some of the articles they wrote?
Pretty interesting articles and titles.
i would never play a demo again and start reading more into reviews on games im not sure on.... I would also rent games more often just to demo it