410°

Why Apple Couldn't Get the Lost iPhone Back

John Herrman of Gizmodo writes:

"It's such an obvious question: Why couldn't Apple track this phone down? As it turns out, they may have had two chances to get it back-and blown them both."

maxbyte5791d ago

get. a. life. (or a game and then play it).

darkmurder5791d ago

Apple probably saw it as an overpriced gimmick and scoffed at it but then realised a month later it was their product.

WhittO5791d ago (Edited 5791d ago )

lol because playing games means you have more of a life than people being interested in the new iPhone models ?

JustinSaneV25791d ago (Edited 5791d ago )

1) Little does he know that the iPhone is a gaming platform...
2) By the same comparison one can say he has no life for browsing a gaming news site.

maxbyte5790d ago

How could I be a gamer and seriously say to someone "get a life". And then, as an added hint, I say "or a game"... Duh.
Sarcasm out of your bounds or what?

WhittO5790d ago

its hard to get if someone is being sarcastic because there are soo many stupid people on here lol.

Thats what the "/sarcasm" is usually used for.

+ Show (2) more repliesLast reply 5790d ago
Rashonality5791d ago (Edited 5791d ago )

founders keepers...

maxbyte5791d ago

Actually (not 100% sure, but I think it is so), in California the law states that the one who loses an item has three years to claim it back.
If that period passes and no one comes to claim the item, the owner of the property where the item is lost becomes the owner of the item.
A person who finds the item has no legal right to ownership; their legal obligation is to report the item found to the property owner or to the police.

Qbanj695791d ago

Let's see if the guy who lost it kills himself like the last one did.

Microsoft_Spokesman5791d ago

"...like the last one did." ?????

JustinSaneV25791d ago

A Chinese worker (employed by FoxComm I think it was) killed himself after losing a prototype.

karan86245791d ago

The apple ninjas came in to the guys house in the middle of the night and switched it with a bricked fake one

dbf5791d ago

Gizmodo is really milking this thing for all it's worth

Show all comments (19)
30°

Keebmon’s “keyboard PC” promises RTX eGPU gaming - backers want proof

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

Read Full Story >>
notebookcheck.net
30°

AppMagic data shows mobile games growth slowed down in 2025

Revenue rose by only 0.2% year-on-year, while downloads increased by 4.6%

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gamesindustry.biz
60°

Sony has patented a touchscreen controller that lets players choose where to put the buttons

Standard controllers aren’t comfortable for everyone…

Read Full Story >>
videogameschronicle.com
Flawlessmic24d ago

As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.

Eonjay24d ago

Reading the patent itself this does seem to be intended with accessibility in mind as it attempts to solve comfort issues that some users have with overall size and placement. Im completely fine with the current layout but its nice to know this option is there. It is intended to allow customers the ability to resize the controller to there liking even those the company may not manufacture that size. So, its cool to see they are thinking like this even though this product may not be for me. I would still love to see it release and see the potential use cases.

Goodguy0124d ago

Digital will always be worse than physical buttons for 99% of gaming lol.

DivineHand12524d ago

This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.

I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.

The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.

MetalNCarnet24d ago

Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.

fr0sty23d ago

Unless they've worked out a way for tactile feedback so you can feel them. Perhaps little air bladders that could inflate when a button is placed in that position, placed under a flexible screen? Maybe it wouldn't be the best controller for all of us, but I know people who have medical conditions that make holding traditional controllers very uncomfortable with their default button layouts, this could help them.

Duke1924d ago (Edited 24d ago )

More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.

They are just garbage

badz14923d ago

We are at the point in time when touch screen controls are cheaper to make than physical buttons. Just look at modern cars. More and more system controls are moved to the central screen now that all new cars come with screens. It's downright ironic too, considering just not that many years ago, people were warn to not use their phone while driving. Now all controls are moved to the central screen that you can't help but looking at screens while driving.

fr0sty23d ago

EXCEPT trying to connect your phone, lol. They make you stop to do that. But the big screen that is every bit as distracting as a phone, it's cool.