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180°

Dead Rising 2: Case Zero Announced Exclusive For Xbox 360

More news from Capcom's Captivate event. Capcom has announced a prologue episode to Dead Rising 2 called Dead Rising 2: Case Zero. Its to be compelling content, exclusive to Xbox LIVE ahead of the game's launch.

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analoghype.com
GrieverSoul5876d ago

I think its probably to fill the gap between the first and second game.
PS3 owners dont know the story in the first game and the second probably will start a "new" story with some cool references from the first one.

King_of _the_Casuals5876d ago

I don't usually buy DLC's but this will be the very Rare exception. This game is straight FUN!!!

Cenobia5876d ago

Exclusive DLC is gay.

I imagine these announcements as a guy telling everyone about it with an abnormally large grin on his face, and Microsoft reps shoving wads of cash into his back pockets.

ThanatosDMC5876d ago

I hope it's 4 player co-op and not just 4 player multiplayer with 2 player co-op.

poindat5876d ago

...It's one thing to offer small items as downloadable exclusives, but an ENTIRE PROLOGUE? Come on, this is almost as bad as the GTA IV episodes. If these developers think they can cut off such huge amounts of content out from half (or over half) of their install base, then I see no reason to support them. Just as I am not buying the GTA IV episodes solely because of Rockstar's bullsh*t, Dead Rising 2 is now a used buy for me. And this is solely out of principle, because before you know it, with the way things are going we will soon get games that end half-way through the story on one platform because the ending has been made a platform exclusive.

Oh and about the PS3 not needing it because it "fills the gap" and only 360 owners would understand the story... this thing is billed as a prologue to the SECOND game, not an epilogue to the first. In theory, this helps set up the story and adds background to the main game. Don't you think all gamers should be able to be able to experience the full story?

jjohan355876d ago

How is this different than stripping parts from the actual game and selling as DLC? Either way it's just another scheme to make more money.

+ Show (3) more repliesLast reply 5876d ago
xaviertooth5876d ago

they already announced this last year *i think.

Pein5876d ago

I wonder for how long it will be

avengers19785876d ago

Hey MS pays top dollar for exclusive of any kind timed or not.
PS3 will probably get it after the game is released.

ger1015876d ago

Hell YES, this'll be awesome!!

GiantEnemyCrab5876d ago (Edited 5876d ago )

I'm actually looking more forward to this then the actual sequel.

I am willing to bet my left pincher that this thing will be released during E3 as part of MS's E3 Bringing It Home promotion. It better be available to Silver members day one.

El_Colombiano5876d ago

I doubt they would allow it for Silver members. The Gold members need some sort of justification for paying for Gold.

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160°

Four new arrivals hit Xbox One Backwards Compatibility – Are they worth the return?

Carlos writes "Today adds more value to the Xbox Backward Compatible scheme, with four new arrivals making their way to Xbox One. But whilst we’ve seen our fair share of titles arriving on the program, not all have been the triple-A blockbusters that fans have craved the return of. So, with that in mind, here’s our thoughts on the latest backwards compatibility titles and if they are worth the return."

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thexboxhub.com
neil3633367d ago

Full appreciate the frequency of new BC titles, but surely I'm not the only one who doesn't ever use them? I've got tons of native XO games to play rather than going back over the old stuff.

LexHazard793367d ago

Yes correct, you're probably not the only one. I also have a ton of Xbox One games. But I also had a decent collection of games that I bought digital for Xbox 360. Thanks to BC more than a handful have arrived and hopefully more. I need Marvel vs Capcom 2 but who knows if they're ever gonna release that one.

neil3633367d ago

Do you really find yourself going back through the 360 ones though? I loved my time with that console, but can't bring myself to go back.

But then, perhaps it's me. Very rarely do I complete a game, or watch a film, more than once.

obidanshinobi3367d ago

I'm playing GTA 4 at mo BC.
Amazing game, been almost 9 years since I played it on release.
Liberty City is still probably the best city created for any game ever IMO.
Before that I re-played Bioshock and RDR, both excellent games.
Pre-ordered GR Wildlands on the XB1 and I'm tempted to get Horizon ZD when a copy appears in my local CEX.
When Crackdown goes BC I shall be playing the shit out of that too.

neil3633367d ago

Can't deny it, great games. But some great stuff on the XO indie scene too. Not enough time to play everything!

3365d ago
AuToFiRE3367d ago

TL;DR - Deadrising 2 and the DLC (counting as the other games), and Cars 2.

3367d ago
obidanshinobi3367d ago

Where's Crackdown futhamuckas !!! Jeez.

3367d ago
3367d ago
90°

Dead Rising – Ranking the outbreak from worst to best

Carlos Writes "With Dead Rising 4 now out the door, and our playthrough finalised, we decided to take a look to see how it stacks up with the rest of the series entries. So here we are...ranking the full Dead Rising series from god damn worst, right up to the best zombie bashing offering that we've ever seen."

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thexboxhub.com
neil3633433d ago

I played the first, and I bought #4. Other than that, strangely haven't played any of the others. I'll get round to it one day though I guess.

90°

Vertical Slice Demos Provide a Clear-Cut Advantage

Hardcore Gamer: In game development terms, a “vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone “vertical slice” can also serve as a strong alternative to a traditional demo.

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hardcoregamer.com
ChaosKnight4480d ago

Totally agree. It's so nice being able to try out a game without spoiling any of it. Bravely Default was genius in doing this and sold me on the game.

StockpileTom4480d ago

Doing a vertical slice as a VC/Publisher demo is an extremely risky move but it really is the best way to show off the talent of your studio and show a strong proof of concept. I believe SOF is doing this with H-Hour...

A vertical slice as a consumer demo really is a great way to show off a game and drive sales. Too many publishers would rather the advertising do the work and show only enough to lure people in. They seem to have it in their heads that demos will hurt their sales. (which it does... if you make a bad game/demo)

Publishers are so pathetic and risk adverse these days... how are consumers supposed to be confident in your games if you aren't confident enough to truly show them off in there purest form?