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Crysis 2 on console 'looked impossible'

Crytek has told CVG that development of Crysis 2 for PS3 and 360 "looked impossible" at various points during its creation - but that the firm overcame these difficulties to create a "masterpiece" across three formats.

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computerandvideogames.com
vhero5881d ago

We shall see.. They are talking about it like its almost out though... Not out till 2011..

TheXgamerLive5881d ago (Edited 5881d ago )

unless they just changed it and i missed that.

edit: nope it still say's fall/holiday 2010

Red_Orange_Juice5881d ago (Edited 5881d ago )

Does the game maximize ps3 or it looks the same on both consoles, obviously those two can't be true at teh same time.

bnaked5881d ago

OMG It's getting annoying..

Brklynty15881d ago

Or does anybody else feel like this game is going to be somewhat of a let down?

iFLOWLIKEWATER5881d ago

Redorangejuice, what do you think will happen when the PS3 is finally "maximized"? Do you think it will output anything that looks even remotely as good as the first Crysis? Its not going to happen, its a console....

Cevapi885881d ago

first they bash console games...now they bash the consoles themselves....every article on Crysis 2 either deals with how it was impossible to do on consoles, how the PC version is going to OWN, how KZ2, Halo, MW2 are pathetic when compared to Crysis 2...i really dont understand how bashing a product that is suppose to make you money a sound business decision...its like they keep making excuses for themselves if the game doesnt do that well, and what we will get is "oh, they are console ports", "you know how consoles are......"(ill let you guys finish that sentence)

liquidsnake5881d ago

It'll probably look damn good but I have a feeling it'll be boring as hell.

xTruthx5881d ago

lol crytek really likes to talk. They better deliver or else their gonna look really stupid.

MNicholas5881d ago

there seems to have been a major downgrade.

The first few demos show a lot of promise. Hopefully they'll be able to get the game up to that quality again on consoles.

dabri55881d ago

"Crysis 2 on console 'looked impossible' until we dumbed down the PC version to compensate for what couldn't be done on consoles."

fixed?

HolyOrangeCows5881d ago

When you make the textures as awful as in their console version screenshots, it shouldn't be too difficult.

cool cole5881d ago

Ya, they are really starting to sound stupid, I'm gunna laugh so hard if the game fails.

ThanatosDMC5881d ago

I'm not expecting much anymore.

evrfighter5881d ago

well from what I've seen "Crysis" on the console still does look impossible.

+ Show (11) more repliesLast reply 5881d ago
Blaster_Master5881d ago

I hope so. But considering the space limitations of the dvd9, I wont buy this if it doesn't fill up at least 2 disc for the 360 version. These 7 gig games and their 6 hour single player doesn't justify a full price purhchase, no matter how gorgeous it may be.

Redgehammer5881d ago

It seems like the blame lies with the developers (and to some extent consumers for accepting it) for a 6 hour campaign not the dvd. I have played plenty of games that lasted and were fun for much longer than 6 hours.

Bluemaster775881d ago

Honestly im not going to even bother with the console version of this game ill just play it like it was meant to be played on PC

TheXgamerLive5881d ago

most pc versions won't look or play as good as the consoles and console gameplay is much better, easier and just more fun. but thst's just my opinion, everyone has their own fav's.

yes i'm sure your gonna say your pc has the new 2011 ultra shiny 8gig video card that out does all else, right. well, 90% of pc owners have the gpx cards that came with them and they usually suck for pc games.

ProjectVulcan5881d ago

Crysis 2 on console 'looked impossible...'

Which if you finish the sentence for them goes something like this......but we figured out a bunch of compromises against the PC version and cut content from it so its the same on consoles. Sad but also surely true, at least for fans of the original

evrfighter5881d ago

ouch TD just turned Xgamer into an Ex-gamer.

thehitman5881d ago

Nice link TD I seen something very eye opening though. Less than 6% of the the people on that survery play their games in 1080p and that most of the games are being played between resolutions of 720 and 1080i. Also most have dual cores which is hardley enough power to output games higher than normal console specs. PC gamers like to brag ya we have the "potential" to do 1080p @ 30-60 in almost any game but how many really can do that. I bet most pc gamers here have slightly above average computers especially the 1s that try to act high and mighty.

ProjectVulcan5881d ago (Edited 5881d ago )

'Nice link TD I seen something very eye opening though. Less than 6% of the the people on that survery play their games in 1080p and that most of the games are being played between resolutions of 720 and 1080i. Also most have dual cores which is hardley enough power to output games higher than normal console specs. PC gamers like to brag ya we have the "potential" to do 1080p @ 30-60 in almost any game but how many really can do that. I bet most pc gamers here have slightly above average computers especially the 1s that try to act high and mighty'

Check again. Over 75 percent of the gamers on Steam play at a resolution ABOVE 1280 x 720. Even the most popular 1280 x 1024 is a 40 percent increase in resolution over 1280 x 720, that is, if the console actually outputs the game 720P. COD for example displays just over 600k pixels on console. A gamer running 'just' 1280 x 1024 enjoys twice that resolution......Try some maths too, 1920 x 1200 and up is more than 1920 x 1080, 1600 x 1200 is near as makes little difference to 1920 x 1080. So your figures are presented misleadingly.

A dual core machine is more than capable of completely outpowering either of the current HD consoles coupled with a decent video card, say an nvidia 9500 or better, which is at least half of the graphics cards on steam seen on the survey.....

thehitman5881d ago

lol dual cores overpowering console?? Even the 360 processors topple the processors most of the gamers claim they use. The cell is just better than everything stated on that site. 26% use quads which are not in the same league as the Cell and only 12% have 3.0+ ghz which anything below that is average for gaming.

Ok I was a bit misleading w/ the resolution thing but let me be more accurate this time. 34% of gamers claim they use resolutions close to 1080p and i repeat close because only 15% of those are actually hitting full 1080p rest of the numbers are between like I said 720-1080i which is 66% of PC gamers. I have a ps3 and only own like 1-2 games below 720p native rest range from 720-1080i and all can be upscaled to higher, just like pc games. My point is there is not much difference between an AVERAGE PC gamer and a console gamer. I just hate when the pc idiots come here and act like they have like the best shyt ever when they know they have an average computer and cant output anything higher than I can play on my ps3. I know it is possible to have games running much higher settings but when you come down to earth only a small percentage of PC gamers actually play like that.

ProjectVulcan5881d ago (Edited 5881d ago )

"lol dual cores overpowering console??"

Its clear you know very little about PC, or technical matters as it is. 360's processor is extremely small, and slow compared to a modern dual core for gaming. Three tiny in order cores with a piddling 1Mb cache versus a desktop X86 dual, even like a creaky old pentium D? Not nearly as fast. Just how a tiny dual core in order intel atom is still slower than an ancient single core pentium 4.

CELL is a hybrid. Its somewhere inbetween a CPU and a GPU, but the compromise means that as expected, its neither as fast as a dedicated general purpose CPU or a dedicated GPU at their specific tasks. Jack of all trades master of none if you will. As such that means it isnt particularly suited to gaming code that is typically run on a central processor, so its no match for a PC processor where you need good branch prediction (like GAMES!), it has hardly any centralised cache which is important (for GAMES!), and the one in PS3 is next to useless for double precision. In fact most developers look to CELL to perform some very limited GPU duties, mainly because RSX is slower than a five year old PC GPU(7800GTX).

Its also no match for a modern GPU when it comes to massively parallel floating point performance (because of course, thats what a dedicated GPU is specifically designed for!) Which brings me to the point you seem unaware of, modern games rely more on the GPU than the CPU. Although its a team effort the GPU is carrying nearly all of the tools for graphics tasks. Much like how you wouldnt expect a dozen soldiers with pistols to engage a tank effectively, you know just a single dude carrying the javelin missile launcher might be better equipped! Example: Something with an uber six core CPU and a 9500GT GPU will lose heavily pretty much every single time in games to a dual core machine with say a GTX480, the same way CELL and RSX combo loses horribly to any X86 dual core and say.... 50 quids worth of radeon 4670. Simply because even a mere 4670 knocks RSX/xenos out of the park and CELL cant do nearly enough with RSX to change that. This is why even a modest PC is provably faster in games than the consoles.

"I know it is possible to have games running much higher settings but when you come down to earth only a small percentage of PC gamers actually play like that."

Go back to what i said previously and read it. Quite clearly a large percentage of gamers possess the hardware to exceed the consoles, and the display to run significantly higher resolutions. Even if that may only be a dual core and a 4670/9600 etc on a 1280 x 1024 screen, in relative terms, its some way beyond the capabilities of PS3 and its library of mostly 720P games, with a couple higher and many sub HD. Ditto 360.

+ Show (6) more repliesLast reply 5881d ago
x8005881d ago

Disc space doesn’t matter....you think a game that holds 30GB of disc space will be longer? Ermmm no...sure it will hold more data but as for having longer game play no,
Unless the developers decide to make a game that’s like 40 hours long and put a lot of data in the blu ray but having said that they could always compress the data on the disc, a example, most of those dvd9 games are way over 8GB they have been compressed several times to fit on the dvd9.

BannedForNineYears5881d ago

FF 13 on the 360 had 2 discs.
'nuf said.
The ability to hold moar information = longer games, higher textures, less compression.

bobdog6265881d ago (Edited 5881d ago )

So far no Game has out done it .Not Uncharted ,Not God of War ,Not Even Killzone(cry if you want too).Dvds are still Alive and Kicking my Friend

Smkt5881d ago

sorrta true.. and most games don't even fully utilize a dvd9.. but then again you just cant go wrong with having extra space on the disc like the blueray..

anonymouse1113355881d ago (Edited 5881d ago )

Sort of true, most people on N4G toss around p and compression not knowing what they mean.

Fallout 3 was huge and fit on one DVD9 for 360, still fun and large, a lot of the problem with DVD9 is games with a lot of cutscenes, (ff13 I'm looking at you) or high res textures, compression can work wonders with images like textures, you can save one as a PNG and it's several megabytes, know how to use save for web and devices in photoshop though and you can get a JPG that looks just as good unless you're examining every little detail of it, for probably a fourth of the size.

and p (pixels) are the number of lines horizontally, which is the output the console/pc puts out and is displayed on your screen, you can give a game 2160p and it won't help the graphics any, it just affects picture quality, such as comparing a DVD (480p) to a Blu-Ray (1080p) the blu-ray isn't necessarily more detailed, but it has better picture quality to it, which makes it look better. A lot of people can't tell the difference beetween blu-ray and DVD at first glance, some people can, some can't, of course to compare them you have to downscale the blu-rays resoloution to the DVD's resoloution making them nearly equivelent. You also won't see any difference if your TV doesn't support full HD (1080p) or it's so small you can't make out a difference from how far away you are (see chart)

http://img208.imageshack.us...

ELite_Ghost5881d ago

actually FFXIII is 3 discs but okay...

+ Show (2) more repliesLast reply 5881d ago
Godmars2905881d ago

Haven't really seen that much of the game - nothing to qualify it in fact - and yet all you hear from these guys is how they've changed the industry.

Lets see the game, the game engine on something other than a shooter, then the can talk.

Show all comments (51)
40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2146d ago (Edited 2146d ago )

Just in time for those that got the month trial.

DrDeath2146d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2530d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072530d ago (Edited 2530d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142530d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2529d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2530d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2530d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2529d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2524d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.