
Crytek has told CVG that development of Crysis 2 for PS3 and 360 "looked impossible" at various points during its creation - but that the firm overcame these difficulties to create a "masterpiece" across three formats.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
We shall see.. They are talking about it like its almost out though... Not out till 2011..
I hope so. But considering the space limitations of the dvd9, I wont buy this if it doesn't fill up at least 2 disc for the 360 version. These 7 gig games and their 6 hour single player doesn't justify a full price purhchase, no matter how gorgeous it may be.
Honestly im not going to even bother with the console version of this game ill just play it like it was meant to be played on PC
Disc space doesn’t matter....you think a game that holds 30GB of disc space will be longer? Ermmm no...sure it will hold more data but as for having longer game play no,
Unless the developers decide to make a game that’s like 40 hours long and put a lot of data in the blu ray but having said that they could always compress the data on the disc, a example, most of those dvd9 games are way over 8GB they have been compressed several times to fit on the dvd9.
Haven't really seen that much of the game - nothing to qualify it in fact - and yet all you hear from these guys is how they've changed the industry.
Lets see the game, the game engine on something other than a shooter, then the can talk.