
Tech-Gaming writes: "In their infancy, shoot 'em up games (affectionately known as 'shmups') challenged players with defeating waves of enemy aggressors, while simultaneously dodging their intermittent attacks. As technologies advanced, the genre became increasing complex, allowing each new iteration of the shmup to bring an ever-increasing amount of enemy shots to dodge. By the late 1990's the once-popular pastime had reached its awkward teenage years, and disavowed mainstream acceptance with its uncompromising hardcore inclinations."

Today sees the launch of the long awaited Shoot 1UP on Windows Phone 7 (WP7), bringing with it something of a rebranding for the device. This latest release brings the mobile Xbox LIVE service ever-closer to the Xbox brand, with new icons establishing the videogame as part and parcel of that gaming umbrella.

Though it’s relatively easy to make games and sell them via Xbox Live Indie Games and other venues, four developers reveal how difficult it is to actually earn a solid living off of them.

This week on GigaBoots.com we’re doing all Shmups for our Quick Plays. Enjoy these short tastes of the coolest contemporary Shmups around. Especially noteworthy for originality and style are Shoot 1UP and Vorpal which are both Xbox Live Indie titles.
The games we featured are Hitogata Happa, Gundemonium Recollection, Vorpal, Shoot 1UP, and Guwange!