
SAN JOSE, Calif. - Microsoft Corp. will take a phased approach to updating its Xbox 360 videogame console. Following the footsteps of the Sony Playstation2, Microsoft is gradually moving its existing chips to new process technologies as it evolves toward a smaller, quieter, cooler system dubbed Falcon.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
For a new ELITE ELITE Xbox 360!
Xenos: Maximum polygon count: 500 million triangles per second--------RSX: Maximum (optimistic case) polygon count: 750 million and more depending on how many triangle strips are used in a game
Xenos: Maximum Dot product operations: 24 billion per second----------RSX: Maximum Dot product operations: 33 billion per second
Xenos: Maximum shader operations: 48 billion per second (2 ALU x 48 shader pipelines x 500 MHz)-----------RSX: 68 billion shader operations per second (80 billion with Cell CPU)
Xenos: 16 texture filtering units (TF) and 16 texture Addressing unit (TA) 16 filtered samples per clock Maximum texel fillrate: 8 gigatexel per second ( 16 textures x 500 MHz ) 16 unfiltered texture samples per clock----------RSX: 24 texture filtering units (TF) and 8 texture Addressing unit (TA) 24 filtered samples per clock Maximum texel fillrate: 12 gigatexel per second ( 24 textures x 500 MHz ) 32 unfiltered texture samples per clock ( 8 TA x 4 texture samples )
edit : I never said xbox wasnt an amazing peice of hardware besides the failure rate its great..ps3 has not produced a game that is up the par with gears of war i admit that yet resistance was still a good game either way..but lair and uncharted and killzone and rachet and clank look amazine but so does mass effect and too human and halo..i knwo i soulda used commas but i wanted you to read it ...but they both can produce great games
well they better revise their system if they want me to buy their console. I dont want to be dealing with the RROD, neither does anyone else. not being a fanboy here, but you know its true. once that issue is fixed people will buy more 360s.
Anyone who really owns a 360.
is happy because of the Live experience and the Library of games already available.
and to think of the failure rates.... So what??
3 year warranty. and Microsoft is taking action to make it reliable system. Thumbs up man.
3 year warranty shows customer/gamer support.
$100 dollars off in 8months means desperation for customers/gamers
any more freakin SKU's PLEASE