
Edge: Is anyone doing DLC as well as Gearbox at the moment?
As with most developers, the Borderlands creator has been using downloadable content to extend the shelf life of its game with a mixture of extra quests and new modes. What's more unique, however, is the way that expansions like The Zombie Island Of Dr Ned and The Secret Armory Of General Knoxx have revealed a team experimenting with core elements of their own design: exploring new directions to take the fiction in, and even replacing the original ending. We sat down with Randy Pitchford, Gearbox's president and CEO, to uncover the strategy – or lack of it – behind this approach, and why Borderlands has been a "renaissance" for his company.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
One of the best games ever made, in my opinion.
I'm still praying for Aliens: Colonial Marines.