190°

PlayStation Move supplementary controller to be called "Navigation Controller"

The secondary controller on the PlayStation Move will be called the Navigation Controller. It does what the name suggests, that is navigating in game.

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blogtechnical.com
gta_manic5859d ago

just praying that Sony doesn't f*ck me over with crazy M$ prices for the Navigator(I'm not calling it "The Navigation Controller")

OnlyOnN4G5859d ago

Call it "NavCon" for short.

claterz5859d ago

Think I'm gonna stick to calling it the sub. Anyway I was hoping Sony would announce that the sub will use motion controll just like the Move but without the Orb. Doubt they wil do that though since it will probably up the price to over 100 dollars, shame :(

RedPawn5859d ago (Edited 5859d ago )

That is perfect, and that's what it will be called from my mouth for now on.

+1 bubbles ah ah ah

ToothWhiteningFairy5859d ago

teeth please ... under your pillow ..... be nice

RedPawn5859d ago (Edited 5859d ago )

Well nunchucks are two sticks attached by a chain, and I'm guessing the Wii already calls there other piece that, IDK/s.

sikbeta5859d ago

Well, at least it's not Gem-Con...

Ju5859d ago

"sub will use motion controll"

Hm, in that Socom4 videos floating around, I had the feeling that guy is throwing a grenade (or something) with the "sub" - like he'd throw a real grenade. At least basic gyros should be in there (I would hope).

himdeel5859d ago

...then I can just buy another Move and be done with it. He's to hoping they come prepackaged with a game or three.

Noctis Aftermath5859d ago

They really need to package this with the move and pseye and not charge more then $100 for it, you can keep the bonus game, it's for the casual audience anyway.

nveenio5859d ago

Holy crap...are people really that stupid? Check the tag on your DualShock3...it says "Wireless Controller". Is it a wireless controller? Yes. Is that what it's called? No.

We've got to get smarter people to write for the web.

+ Show (8) more repliesLast reply 5859d ago
LordMarius5859d ago

It will navigate the 360 to last place

Droid Smasha5859d ago

it will navigate into many buttholes

The_Beast5859d ago

whyr u always thinking about that stuff. you should keep it privet to u and ur fellow bots

+ Show (1) more replyLast reply 5859d ago
Def Warrant5859d ago

Man i'm getting sick of all this motion control nonsense. Give me some more innovative exclusives and leave the rest to the Wii.

Speed-Racer5859d ago

I think sony was kinda late to the game with the Move... at least project natal involves body motion sensing...so no need for a controller most of the time

Flanders5859d ago

LOL!

Microsoft's awful ripoff of Sony's old PS2 era motion control tech:

http://www.youtube.com/watc...

No wonder Microsoft is getting laughed at by the gaming world.

RedPawn5859d ago

I think with Sony's 1st party, and Play, Create, Share campaign going, I think they might pull some new tricks out of the bag.

kraze075859d ago

Stop it with all this motion control stuff. Devs are using up time and resources screwing around with motion control when they can be concentrating on making better games. It amazing how Sony and Microsoft just jumped on Ninten's d!ck once they realized how successful the Wii was. It's not the first time something like this has happened. Both the PS3 and the Xbox360 have far better things going on for them than what this motion control stuff will probably bring.

BISHOP-BRASIL5859d ago (Edited 5859d ago )

@Flair

Not Flanders just owned you but what you uneducated fonboys fail to realize is that the Eye used in the Move is the same that some of us already have, and it didn't loose the hability to track your body once a light bulb is put in front of it.

That's what makes Move the more powerfull tool with bigger potential between the big 3. It combines the 3D Tracker with the 3D Pointer and the Tilt principles (aside from classic buttons, let's not forget them) that Wiimote grabed from 90's 3D mouse, while mantaining Camera based features, which are way less limited (body tracking, face and voice recognition, object interaction and recognition, put your ugly face in a character, etc) and also way less responsive if by camera alone (there is just too much processing in analyzing those 60 pictures per second, differentiate background from interesting objects, separete different objects, tracking an object, recognize it as an human body, give it joint marks, read it's position to only after the game software start to try to fit the position readed as an input and say what the on-screen character should be doing a second or two ago). Move just happens to focus more on those lit up balls that are easier to differentiate and 3d track, while more reliable but limited accelerometers will give the rest of the hard to get information (like the precise inclination, or speed of the movement), but developers can still use Eye old function while using Move, like that fight game and SOCOM 4.

Should be noted that this is just potential so far. We have yet to see final code running with Move or Natal and don't really matter how good or prepared the hardware is, cameras and controls are the less influent part in this entire motion control thing, traslate movement into practical code with acceptable fidelity and speedy is all about software and that will be the real battle ground for developers and 1st party engineers a like. For all we know (demos overviews and videos) PS3 and Move are the more capable around, but code can always be optimized for either console.

Despite of how excited I may look about it, I'm more concerned than interested. Motion controls can add new ways to interact with games (not saying "motion controls = instant innovation", tacked motion control is just glorified gamepad input, press x to jump or do a hookset to jump. input) but they definetely have potential to harm the industry too.

4 years ago everyone was dissing non online MP games, taunting it as the next gen standard feature. Now they are a must, the focus is so serious that many developers prefer to attach a crap MP then dedicate the time polishing the SP. So everyone wanting so bad MP just gave us crap low count MP and capped the SP quality with it. For sure that isn't the case for every game and dev around, but it's already what you see in most average games. Easy to tranlate this analogy to motion controls, just look at Wii and see how wrong could things go when motion controls are forced in every game.

For sure some devs will keep gamepads only, some will design good games around motion, a few will have games that work really well in both controls, but what will be of most games? Dumb down the gameplay to keep it motion compatible while the motion quality don't justify the change?

EDIT: I didn't plan on writing THAT much! LOL. All typed from PS3 virtual keyboard, talk about a pain in the... My USB keyboard just died! I guess I really need to learn to sumarise or when STFU.

n4gno5859d ago

You 've already have innovatives and best exclusives on ps3, so let motion controler's fans have a nice new way to play on the best hardware, if you don't care about it, just don't buy.

+ Show (3) more repliesLast reply 5859d ago
saint_john_paul_ii5859d ago

it would be nice if it carries a motion sensor, like sixaxis and maybe rumble.

Studio-YaMi5859d ago

sub-controller sounds better to me..
or like someone said,NavCon !

ElementX5859d ago

Personally, I don't like NavCon.

Show all comments (41)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer7d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde5d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1255d ago (Edited 5d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk777d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit6d ago (Edited 6d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19926d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga6d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac6d ago (Edited 6d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman6d ago

Hulst is a disaster......

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blacktiger6d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box7d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion6d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv726d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent756d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit6d ago

Floppy 😆
No pun intended

badz1496d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning776d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
6d ago
phongtro123_com6d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde6d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.