
GT: Peter Molyneux's Milo is the project that caused tons of controversy since it was shown last year because while many believed it was a revolutionary achievement the demonstration was labeled as Smoke & Mirrors and that technology like that was still far, far away. Milo has been hiding since then and almost nothing has been said on how the project is progressing.

There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.
And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.
We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.
But if we had the money, power and influence, here's ten titles we'd love to have played.
Shenmue 3 . . .
We did get Deadly Premonition though. Sort of scratched that action-adventure itch.
The idea of a Shenmue 3 technically isn't dead, most people know it's just damn unlikely.
Shenmue 3 will forever stay at the top of the list until it's released.
Also Shenmue Online, that could of been cool ;)
My two games were True Fantasy Live Online and BC for the original Xbox. Those games sounded amazing.

GI - Gary Carr, creative director at UK development studio Lionhead, has revealed that while the team are still frustrated by the cancellation of Milo & Kate, the tech lives on in Fable: The Journey.

EuroGamer - Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!
Next step in what direction? It's creepy and it should be named HAL9000. Sorry Dave I can't open the pod bay door, oh I mean DVD9 door. This is not a step forward but rather laterally.
The question is, can you actually disturb Milo? If you start talking to him about the ravages of war and quite how awful Lily Allen's music is will he understand? If you show him footage of some bloke getting his foot chopped off will he shiver in a corner and scream?
Not realistic enough if you ask me.
I have no idea how Milo can work as a game.
Microsoft however has been quite big on a NUI (Natural User Interface) for some time now. Could it be possible for Milo and his hubworld to be some kind of interactive dashboard?
Peter Molyneux = Pedophile
pedophilia