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Why Crytek Simplified 'Crysis 2'

MTV Multiplayer writes: One could call the original "Crysis" was one of the most hardcore games released in recent memory. Not only was it a first-person shooter with a complex power management system, its hardware requirements made it unplayable to all but the most dedicated PC gamers. While "Crysis 2" remains an FPS (with a similar power management system), the developers at Crytek have spent a lot of their time making sure that the barrier to entry won't be nearly as impenetrable. They've done this in two ways: one obvious, one less so.

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multiplayerblog.mtv.com
Pandamobile5914d ago

God damn it, they better not have screwed with the nanosuit controls...

Letros5914d ago

wow only 2 modes...not sure I like that too much, it was so fun fast switching between the 4 modes while your picking off enemies.

Fanb0y5914d ago

2 modes is way too simplified. They should have reduced it to 3

left, right, down on the d-pad for consoles.

Up to customize weapon.

Pandamobile5914d ago

They should keep the same 4 suit modes and use joystick to activate them. I can't remember the combo for the first Crysis but I think it was something like Right-bumper-button to bring up the suit menu, and use the aiming joystick to select them.

One thing I'm curious about is how they're going to get the weapon customizations working on gamepads. Changing weapon mods with the controller was retarded. It was faster to put down the controller, and use the keyboard.

Software_Lover5914d ago

The shouldn't have changed anything with the nanosuit controls because in Warhead you could use the 360 controller. Hell it was an option. And all the modes were there. So no excuses for that.

They are just trying to get some of that casual money and add another "easy" experience for the new crowd

They should've just left it on pc. But they have to make money to survive as does anyone.

exnihilonihilfit5914d ago (Edited 5914d ago )

You really only need 1 button to toggle through 4 modes.

I know pandamobile and his crew are going to bubble rape me just for suggesting this (though there's no reason to do that), but have you stopped to consider that this decision might actually have nothing to do with the controller at all. It's not unusual that things change from the first game to a sequel, and there are 4 modes, they're just layered, so it's really not all that different. If you wanted to complain about something like them deciding not to implement object tessellation on PC because it wasn't translatable to consoles or something like that (not that they did that, I don't know what graphics capabilities they chose to leave out due to console specs), then you'd have a good reason to complain, but a change in control scheme that in the end provides the exact same number of options is not worth flipping out over. Sit down, have a glass of water and count down from the number 10, it's going to be alright. If anything, this frees up some buttons on your keyboard so that you can use them for something even more cool.

PC gamers need to stop exaggerating about how consoles are gimping all their games, just as PS3 gamers need to stop complaining about 360 gimping their games. More often than not, good developers are able to tailor their games to each platform appropriately. End of the day, PC gamers should be able to rest assured that whatever the game is, they'll have the best version.

@softwarelover

They aren't changing anything for the sake of casual games, casual gamers simply aren't going to buy this game. There's no reason why they can't just streamline something for the sake of streamlining it.

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NateNater5914d ago

Sometimes simplified is a better thing

Pandamobile5914d ago

Not when it didn't need to be simplified in the first place.

I loved the fact that Crysis used almost every button on my keyboard for a purpose. Now that it's jumped the shark and landed on consoles, I have a bad feeling that a lot of that will be missing in the sequel due to the fact that a game pad only has like 15 buttons...

If they get rid, or drastically alter the suit menu rose, I'll be pissed.

Dude4205914d ago

At least Dragon Age's controls weren't the same as the consoles.

TheIneffableBob5914d ago

Difference is that Dragon Age started out as a PC exclusive. There are a lot of gameplay differences between Dragon Age PC and Dragon Age consoles.

Pandamobile5914d ago

Hopefully Crysis 2 will have the same type of gameplay that made the first one such an awesome and memorable game, and not watered down the point where it becomes a generic futuristic corridor shooter due to the limitations of console hardware and input devices.

jeezuz5913d ago

Using the free Xpadder application, and that was a complex enough game. I have never played Crysis but I don't see how a FPS could be more complex than rpg and require the decision to 'dumb down ' the controls. Hell at least leave all the options there for the PC version, if the player really wants to he'll figure out a way to play that connected to the tv laying on the couch.

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dreamoner5914d ago

I think it's not simplified.. in the first game you can change powers in one layer.. so now it looks like 2 options but under those options there is 2 options more.. so it's not simplified.. more complicated I think.. it's just stg that they are trying to game to look more complex.. fghjkl; but it makes no diffence.. just you have to switch the options to see other options.. one layer was good.. and this was a needless long writing tells one thing :p asdfghjl;

Lemon Jelly5914d ago

This reminds me of IW trying tell PC gamers "oh don't worry Matchmaking is so much better then a server list....you'll see"

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2172d ago (Edited 2172d ago )

Just in time for those that got the month trial.

DrDeath2172d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2556d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072556d ago (Edited 2556d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142555d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2555d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2555d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2555d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2555d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2550d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.