
The Xbox Engineering Blog is usually way too technical for most gamers to get into. Occasionally, however, a technical look at a topic will reveal some interesting (and hilarious) stuff. Check out this tidbit from "Xbox LIVE Avatar Technology."
The post, written by Dan Kroymann, covers all the ways in which the Xbox 360 manipulates avatar data to correctly display the adorable Rare avatars both in Live and in games that feature avatar support. The avatars themselves are actually pretty complex, even when compressed by fancy algorithms -- so it's not hard to imagine that sometimes things go wrong.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.