
Eddie Inzauto writes for TheGameReviews in his monthly Carrot, Stick, Go! column: "Sure, you win some and you lose some in competitive games, but not all games are meant to be won. Rather, many video games are meant to simply be experienced from beginning to end, with little concern for concepts such as success and failure."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I really liked the way that Heavy Rain did it. You could complete the game yet not win which makes sense to me. I'd like to see it happen in more games in the future personally.
I like that cage said that you can't really win this game. Sure you didn't have anyone die, but that gave you a very different experience to someone else...
Interesting thought. Agree totally. The "win" state has been redefined in so many ways, recently.
I think the 'win' state has become more prominent since Achievements and Trophies. I think they are actually a bad thing for gaming although I understand why they are included.
I wish more games would be willing to make you work harder for the "bad" ending. Usually the more content you unlock the better the ending, like tackling a secret final boss. But what if unveiling more of the game lead to a worse fate for the characters? Would gamers still accept that as the "true" ending? I'd like to see this attempted sometime.