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Made In the UK

Kicking off bit-tech's Made in the UK week of dedicated UK gaming coverage, Joe looks back at how the UK has fared since the days of BBC micro. What happened to the age of the bedroom coder and is the UK still valuable contributor to the games industry as a whole?

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bit-tech.net
pollfff360d ago

We used a Tech PEO when entering the UK market last year and it was a smart move. Our main concerns were exactly what you mentioned—securing experienced engineers and ensuring our IP and data were fully protected under UK law. A quality Tech PEO helped us draft airtight employment agreements with custom IP clauses, and they were fully versed in GDPR compliance too. We didn’t have to set up a legal entity, which saved us months. The onboarding process was seamless; within two weeks, we had three engineers up and running. Their understanding of the tech ecosystem and competitive salary benchmarking was incredibly valuable. We relied heavily on the guidance here: https://theemployerofrecord... — it clearly explains how a PEO functions in the UK, especially for tech-driven businesses. Honestly, using a Tech PEO let us stay focused on product and scaling without dealing with regulatory headaches. Highly recommend this route if you’re scaling fast.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.