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190°

Peter Dille: Move will Attract Hardcore Gamers with Precision

Joystiq writes: SCEA's head of marketing, Peter Dille, spoke with Fortune earlier this week, and he says that rather than catching up to Nintendo's Wii with the PlayStation Move, Sony is actually blazing new ground. He says that Sony's "White Room campaign wasn't very inclusive," and so it is changing up the game towards including as many people as possible. But unlike Nintendo, says Dille, it is aiming to both pull in a casual audience and keep the hardcore gamers interested.

Red_Orange_Juice5898d ago (Edited 5898d ago )

I think I'll be geeting Move. Might be good for weekend fun with family/friends and since precision is great more hardcore games may show up.

Still DS3 is the best :)

Ravage275898d ago (Edited 5898d ago )

it's definitely going to attract hardcore gamers and i'm getting excited just thinking about it.

And to those who loves the idea of playing archery with the Move, DS uses first person view when you aim with a bow.

hakis865898d ago

As you said, playing Demon's Souls or fighting games or whatever sounds like fun WHEN IT IS PRECISE.. was SO dissapointed in Wii's boxing game, you basically just stand there and shake the sh*t out of the Wiimotes. No strategy needed.

jaysquared5898d ago

Move and the Wii-mote are so much alike that I can see how it would be fun at first but after awhile hardcore gamers just want to play games for the storyline, gameplay, graphics and online MP.. I think the move will get old after awhile. Natal is something new so dont know how its going to work out but I think from the looks of it its probably just going to be the same the Wii and Move. Fun at first but is a dust collector in the long run!

ReservoirDog3165898d ago

I might get the move, might for two things:

1. It has support for LittleBigPlanet which is a game I still frequently play (making a new level, almost have the platinum). Really, I love LittleBigPlanet.

2. Finally a reason to buy a PS Eye camera.

Also, for better or worse, I do somewhat like the Wii. So I should like the move. Especially with sony's 1st parties behind it.

sikbeta5898d ago (Edited 5898d ago )

I'll get Move cuz IMO:

[Minority Report] + Gaming = Epic Win

I have so much stuff in my head of what you can do with that thing, maybe lot of things will no be implemented for the PS3 but it's the Basis for the PS4

Ju5898d ago

I like that archery game. Looks good. I fear I might drop one controller when I'll release the arrow, though. LOL.

HolyOrangeCows5897d ago

If they can keep up with hardcore software (Like SOCOM 4), I'm sure it will.

a_squirrel5897d ago

Imagine a LOTR game like this mixed in with like, 64 - 124 players?

Win

Imagine playing Natal, just to talk to a little boy

(you know what goes here)

+ Show (6) more repliesLast reply 5897d ago
DelbertGrady5898d ago

They can't even produce a lag free tech demo and you still buy all this PR bullcrap?

sikbeta5898d ago

It's not finished yet, if you think this is crap, I don't want to know what do you think about natal...

SI7VER5898d ago

You can set how much precision you want. This is the reason for the lag. You can set it to be more actuate if you want.

...Do your research!

-777-

Ju5898d ago (Edited 5898d ago )

Lag, huh ? So, the picture is 100% in sync with the virtual overlay, but lag, huh ? If you haven't noticed, it shows the live image as a backdrop. Like augmented reality games. In contrast to that, we've seen games without camera overlay with no lag. So, where are you getting at with this ? Spreading some FUD again ?

BTW: That video shows about 167ms lag, if recorded at 30fps, or half of it it @ 60fps. That's not even bad. Maybe we should play that back at 1fps to underline the lag a little bit more ?

SprSynJn5897d ago (Edited 5897d ago )

Everyone keeps mentioning this lag, but none of the news articles I have read from respectable sites have mentioned anything about it. They have only mentioned the high precision and boring gameplay. No lag. Movies I have seen on the web show nothing of it either. I must have missed the screw-ups.

bjornbear5897d ago

and you are complaining about a little big of lag on an up and coming hardware from Sony?

irony

Oner5897d ago

There are 3 different elements that have been discussed and addressed in the media about the PS Move's "lag" that Soda doesn't want people to know. He only focuses on 1 to make the biggest troll effect point. That is all he is and that is all he does. Anyway here is what is known so far for those who would like to learn real proper information about the PS Move product

1) Button Input Timing ~ no different and EXACTLY the same as a SixAxis or DS3.

2) Non Graphical Immersion Overlay Timing ~ I.E. playing a regular game with the PS Move like the Bow and Arrow game or other titles of the caliber of Socom or similar have minuscule "lag" that is not visually noticeable or decipherable without an input measuring device. Thus a non issue for gaming use.

3) Graphical Immersion Overlay Timing - This is split into 2 parts

a) Table Tennis Type of Overlay where ONLY the paddle is visible in game and your "image" is hidden and not part of the visual aspect/interaction ~ The "lag" in these types of games are akin to #2 of having a minuscule amount of "lag" that is not visually noticeable or decipherable without an input measuring device BUT can also be scalable to address some "felt lag" IF present in 2 different areas. On the dev side before a game is released and within a selectable game mode option to specifically tailor/tune YOUR OWN feel. Just like the aiming speed options in a shooter.

b) FULL Live Graphical Overlay with a live scene (as shown in Soda's Video OR the Anton Mikhailov Wire Frame robot full/half body overlay) ~ The issues in these types of game or augmented reality interaction style types have been shown to have visible "lag" and a small amount of "felt lag" which has been explained simply with the known factors of how the PS3 is doing MANY different things at once. It has to capture you live with the camera, capture the PS Move controllers, calculate where your body is in space along with the controllers and then draw a live image on screen.

That is quite a lot for demo code that was written the night before to accomplish is it not!? But even this has been addressed in the same manner of the above that it is scalable and can be improved upon in EITHER or BOTH (as I said before) ~ the dev side before a game is released and within a selectable game mode option to specifically tailor/tune YOUR OWN feel.

So there you have it ~ more valid information to ponder that is not just some BS trolling remark (like soooo many attempt to do on here). Now, you can limit yourself to pigeonholing your views to specifically leave out information to make some weak unsubstantiated & unsupported comment in an attempt to troll and give out misinformation....or you can read up on things, be open minded and get/be properly informed to be able to hold a technical conversation on a subject at hand.

I know where I would rather be ;P

+ Show (4) more repliesLast reply 5897d ago
ryano232775898d ago (Edited 5898d ago )

I haven't been jumping up & down about the whole motion control thing for both MS & Sony. I hope they both deliver alot more than the experience I got from the Wii.

Some games utilised the basics of the Wii very well (Tiger Woods for example), but the motion was either limited in other games or the developers didn't put the effort forward that is clearly there in PS3 & 360 games.

Regardless of how good the tech is for either, it is all going to come down to the games that are available and how they work with the different techs.

What I am looking forward to is:
Madden PS3 Move Version
Madden 360 Natal Version
Madden PS3/360 Control Version

& etc for all the great multi platform titles.

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg589d ago

There is at least a few good jokes that could come from that title

Cacabunga588d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken588d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77589d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2588d ago

Guess that submarine should’ve used move controllers instead of logitech

588d ago
anast588d ago

PlayStation is saving lives and releasing the best games.

Show all comments (18)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1717d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1717d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1717d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1717d ago (Edited 1717d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1718d ago

It failed because it sucked plain and simple.

LOGICWINS1718d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1718d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211718d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1718d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1717d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1717d ago
LordoftheCritics1718d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1718d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1718d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1717d ago

Kinect should be kept as media interactive features.

LordoftheCritics1718d ago (Edited 1718d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1718d ago
SPEAKxTHExTRUTH1718d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1717d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1718d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211718d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1718d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1718d ago (Edited 1718d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1718d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1718d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1717d ago (Edited 1717d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1717d ago
Vanfernal1718d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1718d ago (Edited 1718d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1717d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1718d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1717d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1717d ago
+ Show (5) more repliesLast reply 1717d ago
Godmars2901718d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1717d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1717d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1718d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1718d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1718d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1718d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1718d ago Replies(2)
yeahokwhatever1718d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1718d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1718d ago

There were plenty of games and I'm glad that not every game became a Move game.

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