
One of the common statements made among the newer MMO generation is the idea that a game "abolishes the holy trinity." It's the idea that their game has evolved to the point where labels like "tank," healer," and "damage dealer" aren't as relevant when talking about a character. This idea isn't particularly new -- the first big RPG with mass online support to break this trend was probably Diablo 2, which actually predates most of the mass-market MMORPGs available today.
Champions Online definitely takes a step in this direction.

Cryptic Studios announced with a press release that more of its veteran developers have returned to the studio following tenures elsewhere.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”

Cryptic Studios appears to be the latest Embracer-owned company to be impacted by layoffs.