
TSA:
I say glorious, but it's not really. I mean, yes, it's 3D, and yes, the careful colour selection means that after a few minutes you don't seem to notice the muted hues and although you might need to tweak your TV's colour settings a little bit there's actually a rather convincing sense of depth offered by the rudimentary technology here. But there are problems with forcing 3D in this fashion, and I'll tell you about them.
Firstly, you need to see both vertical edges of an object for the 3D effect to work – if one edge of something isn't visible (like, for example, behind a character, or a pipe) your eyes struggle to place it on the z-axis, especially when the textures of said object aren't distinct enough. Likewise, flooring seems to portray an odd 'ramp' effect when it should be perfectly level, and in the distance objects can be blurry and busy.

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