
1UP writes: I doubt that the developers at Nintendo have been brainstorming ways to tie Zelda and Mario together (outside of Super Smash Brothers Brawl, anyway), but at a recent demo of Super Mario Galaxy 2 at Nintendo's office, I couldn't stop drawing parallels between the mustachioed plumber's new adventure and past games in Link's long-running franchise. While they're still very different games, both in tone and controls, here are a few of the bigger similarities I noticed:
With any new Mario game come enhanced abilities, from full-on animal suits to special caps and capes. But the latest power on-hand for this demo was Rock Mario, or as I like to call it, "Goron Mario." From the name alone, you might think this new ability bears something in common with Metal Mario from Mario 64; instead, this craggy transformation lets Mario morph into a rolling boulder of destruction. Like a lazy Goron (and a lot like the Goron Mask in Majora's Mask), you can use your power to quickly zip across the stage. You don't have much control once you get going, but the power's more about mowing down enemies and smashing anything that gets between you and finding the star hidden at the end of each level.

Dataminer reports bloom rendering issues in Super Mario Galaxy 2 on Switch 2 at higher resolutions, raising concerns about Nintendo’s emulation approach.
Everything about the way this game was developed is screaming out that the price point is way off the mark!
This just looks like Nintendo, really scraping the barrel and rubbing in their fans faces. It's just dirty at this point!

Are you ready for another trip through the cosmos on Starship Mario?

VGChartz's Mark Nielsen: "With the Switch getting on in years and the prospect of a new Nintendo console growing closer, now seems like an excellent time to take a look back at one of its mascot’s two big evolutionary lines, particularly since we now find ourselves in the longest wait ever between 3D Mario games. Today marks the seven year anniversary for the release of Super Mario Odyssey, and with no full new entry in sight, it comfortably beats the roughly six year wait between Super Mario 64 and Super Mario Sunshine, which should also be good news to anybody who broke a mirror that day.
3D Mario has delighted fans since 1996, maintaining an astonishing level of quality and bringing innovations not just to the 3D platformer genre, but gaming as a whole. Needless to say, it’s a hard task to rank a series where every entry is beloved, but I shall nevertheless undertake this risky venture with my head held high. Wish me luck."
One of the worst marios.. i hated the fact it was only about finding the moons and very repetitive with the same bosses. There is no exploration in this one.
Galaxy 2 is still unmatched
I played a little of this game and freakin' LOVED it! But I forced myself to stop because I hadn't played Galaxy 2, which I've been playing every day for the past week. Cripes, Galaxy 2 is way better than I expected it to be! Even though I dislike the Wiimote and nunchuck controls, and it annoyed me a lot with Galaxy 1, part 2 just feels better and slightly less gimmicky when it comes to the controls.
Sunshine at number 7 no way. I get it's not perfect but it deserves better to date there has not been another 3d Mario that's managed to capture that same movement it's the most acrobatic feeling Mario to date.
It's by and large better than 3d land/world and I'd argue that galaxy 2 didn't offer any trie innovation it was essentially a DLC pack to 1
Personally it's
1) Mario 64
2) Mario Sunshine
3) Mario galaxy
4) Mario Odyssey
5) galaxy 2
6) Bowser fury
7) 3d land/ world.