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Crytek: "Problems Occurred" While Scaling CryENGINE3 For Consoles

It would seem as if a substantial portion of the gaming community is thrilled to see the Crysis franchise finally come over to consoles. It's definitely great news, but what wasn't known until now, is was difficulty in bringing what's hands down the best looking game to consoles and having retain its graphical benchmark set by the first installment.

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gamesthirst.com
immortal845895d ago

will be superior, no doubt about that.

movements5895d ago

Yeah, the real question is will PS3 and Xbox 360 versions be identical.

Greywulf5895d ago (Edited 5895d ago )

Uncharted2, Killzone2, Motorstorm2, God Of War 3, Gran Turismo5, Lair, Ratceht & Clank, Heavy Rain..

It would be nice to see a developer actually not keep the PS3 version of a game on a level playing field due to the 360's hardware. But when you're making a multiplatform game engine for competing consoles, you'd bite the hand that feeds you if you were to make a Uncharted version of the Crysis engine for the Ps3, and a Gears of War/Alan Wake version for the 360.

In a perfect world, You'd have PC version, PS3, Wii, & then the 360 arcade without a HDD version.

Im happy about Crytek investing into a Multiplatform engine, because the Unreal engine is total out-dated garbage from last generation.. As good as any unreal engine looks, the technology was way ahead for what it offered, and still is. I mean the 360/PS3 haven't had any hardware upgrades, yet its running this engine.

Just remember, if Epic didn't rush out garbage engines, games could have looked like this before.

kaveti66165895d ago

Multiplatform games will be equal across closed-box platforms from now on. Only exclusives will take advantage of the hardware. If you want to play Crysis 2, play it on your high-end gaming PC, not the 4 year old "super machine."

Shaman5895d ago (Edited 5895d ago )

Wow gray you are such a fanboy.Since when do Lair, Ratceht & Clank, Heavy Rain look better or not achievable on 360.Both versions will look equally,confirmed by crytek and this video.And please since you like to say that 360 holds ps3 down.Do you know that ps3 has more sub hd games then 360?And PLEASE,PLEASE name me ONE game that runs smother on ps3 and has frame rate problems on 360.ONE!!!ONE in 4 yrs this gen lasts,you wont be able,you are blinded fanboy like 90% of N4G,i know ill get disagrees even if i state truth.Even if i provide you Cryteks Tech directors quote,even if i give you video running on both consoles real time...

“It’s been tricky, but we’ve got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed ... If the game’s shader-heavy it runs a bit faster on 360; if it’s compute-heavy with physics and particles, then the SPUs take over and it’s a bit quicker on PS3.”

http://www.destructoid.com/...

http://www.youtube.com/watc...

Simon_Brezhnev5895d ago (Edited 5895d ago )

wow @ shaman u call grey a fanboy but look at you. Tell me a game that looks as good as Heavy Rain on 360 right now.

Edit:
By most impressive i guess its suppose to have the best story 2 right. Be honest all Crysis is known for is graphics/physics and thats it. I have yet to see Crysis 2 in action on consoles unless i missed it.

5895d ago
Shaman5895d ago (Edited 5895d ago )

There is quite alot games that i find better looking on both consoles:RE5,Red Dead Redemption,FF13,Alan Wake,Mirrors Edge...

I dont have a problem to say that thus far best looking games are ps3:KZ2,UC2,GOW III...but thats it,dont overrate exclusive graphics because you guys act like EVERY SINGLE ps3 game is better looking than 360 exclusive.Heavy Rain is really really nothing special,i LOVE UC2 and KZ2 gfx,but seriously HR is nothing to brag about.Some nice characters,but inconsistent,environments look really really bland,ps2ish,empty and shader "hungry",lightning is nothing to write home about,and textures are really far cry from this gens best,and basically there is no a.i in game,no physics its no KZ2 or even Gears when it comes to action on screen...

Crysis 2 will still look the best of all console games,you guys like it or not.It will be MOST impressive game on all platforms,and not even linear :)
ONLY game to feature Real time dynamic global illumination(on pc and consoles),also Deferred lighting,Natural lighting & dynamic soft shadows,volumetric, layer & view distance fogging,normal maps & parallax occlusion maps,Screen Space Ambient Occlusion,Eye adaptation & high dynamic range(HDR) lighting,dynamic volumetric light beams & light shaft effects,those dynamic shaders like rain that "flows" on buildings and in streets,and NOT LINEAR.Nothing on consoles compare to what Crytek is doing,they are pretty confident that they have the best looking game on all platform,they always delivered and they will this time.Maybe this will put some tireless fanboys to rest...

@above

FF13 does not RUN better on ps3,360 has no frame rate problems,it looks better on ps3 because of higher resolution.But thats not 360 fault,it should have been 720p and 2xaa if they used tiling,which they didnt.Was it because of fast port or engine or whatever,i dont know but they didnt use it.Simply if you want 2xaa at 720p on 360 you have to tile frame into two or tree tiles,depending on geometry,because 720p and 2xaa dont fit into 10mb of edram,but when you have to tiles one will be stored to main memory while other into frame buffer aka EDRAm.Eurogamer also said it...

"Unfortunately, the resolution reduction here seems to be all about converting across the PS3 engine as quickly and easily as possible, and that means accessing as much of the console's power with the lowest amount of aggravation. That being the case, it looks as though Square Enix was keen to maintain the entire framebuffer within the Xbox 360's 10MB eDRAM for optimum processing speed without the need to "tile" multiples of that 10MB into main RAM."

"Mirroring PS3 resolution and anti-aliasing would require two tiles, introducing potential performance bottlenecks on elements that occupy both tiles. This isn't really an issue for most cross-platform developers (Fallout 3 and DiRT 2, for example, use three tiles to accommodate superior 4x MSAA), but the only plausible explanation here is that Square Enix had issues getting Crystal Tools working on 360 and down-scaled the framebuffer as a result of that.
Unfortunately, the resolution reduction here seems to be all about converting across the PS3 engine as quickly and easily as possible, and that means accessing as much of the console's power with the lowest amount of aggravation. That being the case, it looks as though Square Enix was keen to maintain the entire framebuffer within the Xbox 360's 10MB eDRAM for optimum processing speed without the need to "tile" multiples of that 10MB into main RAM."

http://www.eurogamer.net/ar...

Just for the record gta on 360 runs 30fps,720p and 2xaa.While ps3 version is sub hd,no aa and inconsistent framerat,so no it does not look better on ps3 ;)

Lionhead5895d ago

PS2-ish environments? Haha, yeah sure ok.

Why are we even talking about this?

This is about Crysis 2, ignore Greywulf or you fall prey to disagree fairies. Crysis is still the graphics king of video games if you ask me. Crysis 2 looks to up the ante, PC version for meh since I'm hoping my computer will be able to run it since I could run the first on Ultra High.

Shaman5895d ago

You tell me with straight face that Heavy Rain is technically impressive game,please.Those environments are really nothing to brag about,very bland in comparison with UC2 and Crysis.Crysis is the undisputed king of graphics and Crysis 2 will surpass it,and it will be more optimized so if you ran first fine you will be able to run this the same,even better.

Lionhead5895d ago

Sounds good, and yes I can say that Heavy Rain is a technical marvel with a straight face.

But I don't wanna keep pushing that since it will just involve dozens of more comments if we continue lmao I know how much you like pwning though, so continue if you want lol

t8505895d ago

Isnt it obvious already all the multiplats just are superior on the PC.

Greywulf5895d ago (Edited 5895d ago )

#1: "ONLY game to feature Real time dynamic global illumination(on pc and consoles),also Deferred lighting,Natural lighting & dynamic soft shadows,volumetric, layer & view distance fogging,normal maps & parallax occlusion maps,Screen Space Ambient Occlusion,Eye adaptation & high dynamic range(HDR) lighting,dynamic volumetric light beams & light shaft effects,those dynamic shaders like rain that "flows" on buildings and in streets,and NOT LINEAR.Nothing on consoles compare to what"

--

You're just copying and pasting. KZ2 features Deferred lighting, as does Uncharted 1 & 2, UC2 & Gears2 both have SSAO(yeah imagine that!). You're such a hack, this is hilarious... "EYE ADAPTATION HDR!" Thats what HDR is when you go in dark and light areas. You are so full of it. its been happening since HL2. You're lucky im even responding to this. And again, nothing on the 360 has been released as a retail product with a combination of the above, just bits and parts, unlike UC2/KZ2 which share the same pedigree as Crysis(which is why they look so good in the first place) Its nothing SOny has invented, these are all just rendering techniques.

#2: I already said both versions will look equal. Because thats the point of multiplatform development, but you clearly have more horsepower in the PS3 than you do the 360. You can't back up the 360's horsepower with anything but unreleased content Shaman. Any multiplatform that runs slightly better on the 360, is easily dwarfed by GOW3, or Lair. Heavenly Sword, it goes on forever. Of course, not every PS3 title runs circles around the 360's best efforts, but a majority of them all do.

Its a fact that Uncharted2 & Killzone2 are on the PS3 simply proves its hardware abilities. Where there is absolutely nothing on the 360 being close to those engines. Else GDC would have awarded EPIC with the award for technical achievement, or another multiplat title. Trying to deny that the PS3's hardware & Software is miles ahead of 360 development is the constant joke on N4G. You can use quotes and anything you want to try to gloss over the fact that 'IN 4 YEARS!" the 360 has no software that touches Uncharted1, Or MGS4. Or hell, Resistance 1.

You try to defend it with games that also run on the ps3? With people who hardly know how to program, and it still keeps up with insignificant performance problems? Despite some terrible multiplat with baked lighting running slightly better on the 360, where the developer is more comfortable and knowledgeable with. This alone doesn't show that the 360 is some juggernaught of gaming, which it isnt. Which is why we haven't seen anything remarkable come from the console since Gears of War. When the console world didn't know what normal maps, bloom and specularity was.

Lair, theres nothing like it on the 360. I doubt you even played it first of all.. Just jumping on the hate lair bandwaggon. Everyone can talk trash about the controls, but the visuals were ahead of anything released on the 360 and still to this day are showing a scale it just hasn't had the capacity to deliver. I can stand by that without the shadow of a doubt.

Much like theres no 360 game that has as much as Resistance 1 & 2 going on- on screen. Just like there is no 360 racer that can touch Motorstorm2's deferrerd rendering engine. Or Gran Turismo's Game Demo's.

Ratchet & Clank, Meet Banjo Kazooie. I mean, are you just talking to talk? Or did you really want to get into this discussion. Do you even play games? Even Little Big Planet runs circles around anything on the 360. You want to tell me ratchet is garbage? Yet Banjo is amazing.. please clarify that nonsense.

Heavy Rain Nothing but character models and bland environments.. Sounds a lot like Mass Effects criticisms doesn't it? You have absolutely not the slightest clue what you're talking about if you think HR has no lighting, and just high polygon characters. In some Myst like world.You'd be better off not trying to make up arguments then patting yourself on the back for them.

The PS3 speaks with its games.

The 360 speaks with quotes "Well just you wait for Multiplatform game #234234"

I take my eyes over anything Dennis Dyack says, any day of the week. No professional developer with relationships with both sony & ms is ever going to trash either company. You didn't even read my comment, just got excited to trip over yourself to hit eh reply button & get owned.

Get out of here man.

Shaman5895d ago (Edited 5895d ago )

I pasted cryengine 3 tech implantations and i didnt mean dynamic lightning is possible only on crysis 2,i meant about REAL TIME GLOBAL ILLUMINATION.

"You try to defend it with games that also run on the ps3? With people who hardly know how to program, and it still keeps up with insignificant performance problems? Despite some terrible multiplat with baked lighting running slightly better on the 360"

I see you are a smart a**.Did you just said that 90% of 3rd party devs dont know how to program?You are such a deluisonal kid,its not even funny...Pre baked lightning?Please tell me what games use static lightning!So you are saying that 360 runs faster because they actually technically very limited?Pre baked lightning...lol

I stopped reading when you said that 360 cant run UC1,RE1,Rachet and MGS4(sub hd).Please,mate,grow up.Its up to developers to expose hardware strengths,and thats exactly what GG and ND did with CUSTOM MADE ENGINES.You put Epic there,but epic made game(gears 2)with small amount of time and 10 mil budget.with first next gen engine,that is middleware and was developed with PC in mind.Doesnt even use Edram and Vmx128 units.

Besides as i said,people(some journalists)have seen Crysis 2 running on 360 and they said it looks like pushing boundaries on all platforms,tech that they push in open environment is much more then UC2,UC1 or Rachet does.Please,get a grip,i wont reply anymore because you are blind fanboy,enjoy.

Therealspy17765895d ago (Edited 5895d ago )

heavy rain looks like crap. just because it's heavily motion capped and your eyes are too inexperienced and bias to notice doesn't make your point of view accurate.

@lionhead: a "technical marvel"????? are you insane?

Hotel_Moscow5894d ago

holy shi shaman just stfu usually i just brush past youre post because there usually pointless but this this right here is somthing i cant comprehend did you say mirrors edge matches exclusive graphics

final fantasy 13 doesnt even take that much processing power just look at it

sid4gamerfreak5894d ago

Crysis 2 should have just remained a pc exclusive...

Anyway, the pc version is way more superior than the console version. If you truly want to have an enjoyable and rewarding experience, the pc is the way to go for practically any game...

mivanc5894d ago

Greywulf and Shaman need to get a room ...

+ Show (16) more repliesLast reply 5894d ago
movements5895d ago

Yes it will look better on PC, I don't care what Crytek says.

Fishy Fingers5895d ago (Edited 5895d ago )

Crytek wouldnt say anything to contradict that. You'd have to be a fool (or cooperate loyalist) to think the console version of any game will look better than the PC. Even the sloppiest of ports still allow higher res/AA (at a minimum). Crytek love the PC.

movements5895d ago

Is there even a game that's on PC and consoles where the console version looks better?

Pandamobile5895d ago

Not really. The developer would have to do something horribly wrong for the PC version to look worse than the console version.

The worst it can look is identical to the console version.

AliTheBrit195895d ago

Wasn't GTA IV supposed to? or am I thinking of something else

Vanilla GTA IV that is.

Pandamobile5895d ago

What? No, even vanilla GTA IV looks miles better than the console versions.

Better textures, enhanced lighting and draw distance, the works.

OpenGL5895d ago (Edited 5895d ago )

Just Cause on the PC is missing a lot of graphical effects that occur in the 360 version. The reason for this is that the PC version is based off the PS2 and Xbox original build of the game, where as the 360 version was actually designed for the 360 hardware.

The PC versions only look worse when the developers do a very poor job porting their games to the PC.

Man In Black5895d ago

Pre-patch Resident Evil 4 says Hi.

Aphe5895d ago (Edited 5895d ago )

Yeah, it's a real kicker that Resi4 looks worse before you apply the patch. You win that one.

likedamaster5895d ago

Not common but there are a few examples out there. The reason is the open vs closed platform. Easier to develop for closed with limitations than an open platform with hundreds of configurations.

BlackKnight5895d ago

Tomb Raider Underworld: For some reason the PC version has no object motion blur while the console does. Which is shocking since object motion blur is so damn nice looking. I think even DoF is missing in the PC version, which is odd. Underworld, I believe, is an updated version of the Tomb Raider Legend engine and the PC version of Legend had DoF...

Anyways, there is another one, sorta. Of course PC version will always have higher resolution, AA and AF options. But I think we are all strictly talking shaders or other "enhancements".

+ Show (6) more repliesLast reply 5895d ago
CaliGamer5895d ago

It's funny to me when people bring up the PC stating that it will look better, completely ignoring the fact that the PC is a dynamic format, that is by nature flexible allowing the user as well as the developers to tweak performance.

What I want to see is what they were able to do with consoles, that IMO will be the true test of a good developer.

Being able to accomplish something with unlimited resources is one thing, making things happen with limited means is something else entirely.

PC fanboys rally need to chill out, it's obviously not really fair to compare a PC's visuals to the PS3/360. On a related note, it is astounding what they have been able to do with the PS3(KZ2,UC2,GOW3), just sayin.

dabri55895d ago

I would think making a good game would be the true test of a good developer no matter what platform they do it on. I have seen extremely pretty games that were utter crap. I don't consider that to be a good developer.

RagTagBnd4455895d ago

Optimizing a game for the pc, making it compatible with as much of the standard pc hardware out there, and making it run as fast as possible is as much a challenge, than making it run on consoles. Just look at a good optimized pc game compared to a bad optimized pc game *cough* GTA IV *cough*.

Xfanboy5895d ago (Edited 5895d ago )

Consoles allow devs to tweak proformance (god of war 3) & that's on an old nvidia card!! everyone has the same hardware!!

PC allows devs to expand preformance 32xAA, 1080p& higher + (play on multiple 1080p monitors), 60 +fps, physx' dx11, Ambient lighting, Massive MMo's, full game downloads (no trips to gamestop), 4 core cpu's, DDr3 up to 24gb ram, endless indie games, browser games, soon cloud gaming with onlive, customized cases & DDR5 Gpu's, game's last much long with mods!! & people still play TF2 on PC!!!

http://www.youtube.com/watc...

consoles can't really run most games @ 1080p 60+ fps on one lcd & that's great you get what u pay for!! if u could get all that in $300 hardware i'll be mad about my investment in my PC!!

but on PC u can run 1900x1200p x3.. pushing the highest pixels can go in mass effect 2 makes it look to good!!!! on 1 1200p monitor 4 me...

mivanc5894d ago

As an owner of a PC (mid-range) and a PS3, I can honestly say that graphics don't make a game great. The graphics don't make me go back to a game, the content and gameplay does.

+ Show (1) more replyLast reply 5894d ago
pr0digyZA5895d ago (Edited 5895d ago )

Crytek love the PC but not some of the people who use it. I personally can't wait for it I'm actually going through warhead at the moment. BTW CALI i would say opposite because pc you have to scale meaning more configurations and problems that need to be solved.

CaliGamer5895d ago

So it's easier in your eyes to port a high level PC game to a console? So then the developer is lying as to what he stated in this article?

Your comment confuses me as the developer has stated the opposite of what you said, thanks for the response but the developer seems to have a different opinion having actually worked on the PC, PS3 and 360 so I will take his word for it.

Thanks tho.

Letros5895d ago (Edited 5895d ago )

I think what he is saying is that its more difficult having an obligation to get the game to scale on a wide variety of PCs, as opposed to just getting a blank check from Sony to fully optimize a game.

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2139d ago (Edited 2139d ago )

Just in time for those that got the month trial.

DrDeath2139d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2523d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072523d ago (Edited 2523d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142523d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2522d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2522d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2522d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2522d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2517d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.