
It would seem as if a substantial portion of the gaming community is thrilled to see the Crysis franchise finally come over to consoles. It's definitely great news, but what wasn't known until now, is was difficulty in bringing what's hands down the best looking game to consoles and having retain its graphical benchmark set by the first installment.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
will be superior, no doubt about that.
Yes it will look better on PC, I don't care what Crytek says.
Is there even a game that's on PC and consoles where the console version looks better?
It's funny to me when people bring up the PC stating that it will look better, completely ignoring the fact that the PC is a dynamic format, that is by nature flexible allowing the user as well as the developers to tweak performance.
What I want to see is what they were able to do with consoles, that IMO will be the true test of a good developer.
Being able to accomplish something with unlimited resources is one thing, making things happen with limited means is something else entirely.
PC fanboys rally need to chill out, it's obviously not really fair to compare a PC's visuals to the PS3/360. On a related note, it is astounding what they have been able to do with the PS3(KZ2,UC2,GOW3), just sayin.
Crytek love the PC but not some of the people who use it. I personally can't wait for it I'm actually going through warhead at the moment. BTW CALI i would say opposite because pc you have to scale meaning more configurations and problems that need to be solved.