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Mass Effect 3 confirmed to run on Unreal Engine 3

"BioWare chose UE3 for the Mass Effect because they wanted to make an immersive shooter," says Rein

The next installment of the Mass Effect trilogy will be powered by Unreal Engine 3, Epic vice-president Mark Rein has said.

The popular Unreal Engine 3 has built up a sizable base of licensing support since its 2006 release. The engine stands apart from its predessesors by way of numerous capability advances, including renderer support covering several complex techniques like HDRR, per-pixel lighting and dynamic shadows.

After using it for the first two Mass Effect titles, UE3's impressive tech has convinced Canadian studio BioWare to use it as a base for the upcoming Mass Effect 3.

"BioWare chose UE3 for the Mass Effect trilogy because they wanted to make an immersive third-person perspective shooter game with sci-fi environments," Epic VP Mark Rein told Develop, in a feature outlining the use of the Unreal Engine in Mass Effect 2.

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develop-online.net
Dance5932d ago

Thank you captain obvious

JsonHenry5932d ago (Edited 5932d ago )

I thought they used UE2.5 or something of the like for the first two ME games. But I guess I am wrong.

NEVER MIND! I was thinking of Bioshock.

Raf1k15932d ago (Edited 5932d ago )

I'd love to see what they could do with CryEngine 3.

Redempteur5932d ago

It's funny

Even them selves are saying that's it's a shooter rpg
"they wanted to make an immersive shooter,"

yet from time to time you'll find some m**ons claiming that mass effect is not a shooter ...

as for the rest of the article , everything was kinda obvious

RagTagBnd4455932d ago

@ Above
ME1 was an RPG.
ME2 was an RPG-Shooter Hybrid.

raztad5932d ago

@tobelech

I've only played ME1 which I agree is a RPG.

Judging by Bioware representative words ME2 is a shooter with RPG elements. How does it compare to Bioshock for example?

sukru5932d ago

It's actually RPG with heavy shooter elements.

I've played both, and all two are very different from standard shooters. Yes the combat and leveling/upgrading is streamlined, however it's much more story driven, and the game becomes very tactical on Insane mode (you cannot play it as a shooter).

+ Show (4) more repliesLast reply 5932d ago
GR8 15932d ago

Obvious choice Unreal Engine 3 is Head & Shoulders above what ever ps3 First Party Devs use for their games. Take for instance GOW3 Engine it doesn't even manage to run at 60fps it can only mange to run at 720p & 20fps and then u get the pop ups now and then.

Killzone 2 another Engine which runs at a 720p & 20fps which at sometimes makes the game unbearable to play.

Uncharted 2 Engine does have it's ups and downs runs at 720p & 30fps but with screen tearing graphics are bright colors like cartoon nothing mind blowing but it's getting there.

hoops5932d ago

LOL. The Unreal 3 engine old now..unless it is heavily modified, it is no way above the other game engines as of now. As for your claims of 20 fps for those PS3 games...Do you even HAVE a PS3 to make that claim? You are obviously a troll. Please you're just as bad as Saaking and Real killer and the rest. You just give the Xbox36o reach arounds.

zaz125932d ago

I have taken his last bubble

mrv3215932d ago

Screen tearing? When playing Gears of War 2 I though my disc drive drive broke the textures looked BAD... and even after 30 second and the textures to load I waited some more and realised that's it. C'mon 8gigs of data, your not of floppies use the damn space.

Unreal Engine<Guerilla Engine.

Just fact, doesn't ME2 suffer from screen tearing and framerate issues to?

BigPappaPump5932d ago (Edited 5932d ago )

stop talking like you play ps360 titles. you own neither system. all you do is troll talking pure crap on subjects you know nothing about. N4G comment is your personal GOTY.

Mo0eY5932d ago

It's truly amazing that this kid and I have the same amount of bubbles. Then again, most bots hate me because I'm an intelligent troll. With that and the multiple accounts, I can see how I went from 9 to 1 over the course of three months :D.

CRY MOAR BOTS.

+ Show (2) more repliesLast reply 5932d ago
astar1234567895932d ago (Edited 5932d ago )

keep smoking what you got!!!

Pennywise5932d ago

Seriously... pass it here. I want to visit lala land.

theunleashed645932d ago

wow and i thought xbots couldn't get any dellusional then this well i guss i was wrong

GiantEnemyCrab5932d ago

This guy speaks for himself and doesn't represent Xbox gamers. His rants are so idiotic that I'm thinking that it's actually not an Xbox owner at all.

Pennywise5932d ago

He is the type of fool that keeps bad blood between the camps.

I think he is a paid employee. Why else would someone be so dedicated to stupidity?

sofocado5932d ago

It would make no sense to use another engine. SC should of used UE3 or Evolution Engine instead of of UE2. Oh well maybe next time.

Major Kanimo5932d ago

uses a heavily modified engine of Unreal 2.5 it is barley the same engine so is me1's and me2's engines i cant wait to see what they can do with unreal 3

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer66d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde64d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy64d ago

And then MK1 killed it again.

DivineHand12564d ago (Edited 64d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.