
Intel Corp., the world's largest maker of central processing units and chipsets, will reportedly release its own discrete SuperSpeed USB controller in a bid speed up transition to the new interface and also obtain a new revenue stream.
The lack of core-logic sets with USB 3.0 support dramatically slowdowns adoption of the new interface. NEC have shipped around three million discrete USB 3.0 controllers from September, which means that only a tiny fraction of mainboards supplied in the same timeframe can support the standard. Moreover, Intel's own 6-series chipsets due in 2010 are not going to support USB 3.0, which will further delay mass implementation of the interface.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

Standard controllers aren’t comfortable for everyone…
As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.
This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.
I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.
The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.
Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.
More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.
They are just garbage

GAIME review - The G'AIM'E console is shipping now! MP1st spent some time with it & have our review ready. Is lightgun gaming back for modern displays?