
Bruce Roberts Dell is the CEO of a new and uprising technology called Unlimited Detail. It is supposedly the "New thing" when it comes to 3D imaging, and while he loves what polygons have done for the industry, he feels that they are a bit dated and this new technology could possibly be more widely used in the coming years. I got the chance to ask this ambitious man a few questions, and with his busy schedule I feel honored to have even gotten a reply. So, without further ado, here is the interview and all it entails with Mr. Dell.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
But it was an interesting read nonetheless. We'll see how this pans out. From the way he describes it it seems like you're getting something for nothing. Fill the screen with all that you want without any additional overhead in the realms of polygons, textures/shaders, etc. Anyone able to offer insight on this new tech?
This was a great read indeed.. I see that they can get unlimited amt of polys on the screen.. but can they get the best of lighting, textures AI along with it?? they say the tech is still far from release but if it can be integrated with game engines its gonna be phenomenal.. they already have it working with traditional poly modeling softwares.. I am having good hopes for this one.
He looks even more camp than he sounds
I love this quote.
-End statement
But i only clap when it become mainstream and only if it can be used together with any engine without much hassle.
Because what's most important nowadays is that the lesser the cost the better. Let see if a few months/years where this technology is going.
Very interesting indeed.