
Bruce Roberts Dell is the CEO of a new and uprising technology called Unlimited Detail. It is supposedly the "New thing" when it comes to 3D imaging, and while he loves what polygons have done for the industry, he feels that they are a bit dated and this new technology could possibly be more widely used in the coming years. I got the chance to ask this ambitious man a few questions, and with his busy schedule I feel honored to have even gotten a reply. So, without further ado, here is the interview and all it entails with Mr. Dell.
Bloober Team confirms its mysterious teaser marks the announcement of Layers of Fear 3, revealed on the franchise’s tenth anniversary.
"Tarsier Studios and THQ Nordic are today very happy to announce that their highly anticipated horror game, ‘REANIMAL’, is out now for PC and consoles." - Tarsier Studios and THQ Nordic.
Like I said before
REANIMAL looks incredible. This studio is truly masterful when it comes to art direction and cinematic camera angles. I honestly believe they are the perfect team to develop artistic games using fixed or semi-fixed camera angles, similar to the Resident Evil 1 Remake.
I really hope this studio creates a survival horror game inspired by the original Resident Evil trilogy, incorporating cinematic cutscenes that serve the story and add deep emotional resonance. A game like that would be a masterpiece, blending the nostalgic atmosphere of classic horror with modern, high-fidelity graphics. I’m certain that if they successfully revive this genre with such creativity, it would definitely send a wake-up call to Capcom and force them to rethink their strategy

GTA 6 for free could be yours in Norway if your baby is born on release day, as a retailer launches an unusual promotion.
Ok, I'll bite. How is this gonna work?
You're gonna provide a birth certificate, basically a legal document to a 17 year old part-time employee at this Komplett store? Or, does that employee have to be in the delivery room of your baby to verify?
But it was an interesting read nonetheless. We'll see how this pans out. From the way he describes it it seems like you're getting something for nothing. Fill the screen with all that you want without any additional overhead in the realms of polygons, textures/shaders, etc. Anyone able to offer insight on this new tech?
This was a great read indeed.. I see that they can get unlimited amt of polys on the screen.. but can they get the best of lighting, textures AI along with it?? they say the tech is still far from release but if it can be integrated with game engines its gonna be phenomenal.. they already have it working with traditional poly modeling softwares.. I am having good hopes for this one.
He looks even more camp than he sounds
I love this quote.
-End statement
But i only clap when it become mainstream and only if it can be used together with any engine without much hassle.
Because what's most important nowadays is that the lesser the cost the better. Let see if a few months/years where this technology is going.
Very interesting indeed.