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30°

Japan, Relax About Project Natal!

Kotaku writes, "While it was perceived that a range of 4 meters (over 13 feet) was needed for the Natal to work properly, this is incorrect. "The comments recently about the play space for "Project Natal" were misinterpreted," Microsoft told Kotaku. "It is true that the 'Project Natal' sensor reads the configuration of your room and adjusts play space, as appropriate. We know that living rooms come in all shapes and sizes, and have conducted numerous play tests to ensure everyone will be able to jump off the couch and into the fun when 'Project Natal' launches globally this holiday."

xbotpleasefixme5907d ago

You tell em Kotaku!! MS rules and so will Natal. This crap about how you need 13 feet at least is just BS PSturd articles.

Foxgod5907d ago

Too bad the fake article is on the front page, and this, the truth is only in the 360 section because nobody wants to look at the truth.

TOO PAWNED5907d ago

O man now Japanese gamers are relieved, phew they can enjoy Natal, all 10 of them that are interested in it

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer35d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde33d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy34d ago

And then MK1 killed it again.

DivineHand12533d ago (Edited 33d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net