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Codemasters confirmed their 2010 Cricket title

CricketGaming.net: Few days back CricketGaming posted that Codemasters' next cricket title will be in-house. Codemasters have confirmed their cricket title for year 2010 after a brilliant success of Ashes Cricket 2009. It can be assumed that their title may be in-house as Transmission Games doesn't exist any more but it is still not confirmed as few staff of Transmission Games have opened a new studio named Trickstar Games.

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cricketgaming.net
aaron58295903d ago

YEs !!!

oh wait.. i dont even understand the sport.

DirtyLary5902d ago

and the Brits go crazy!!!!!!!!!!!!!!!!!!!!!!!!

FragMnTagM5902d ago

"Not as boring as baseball." LOL.

Irving5902d ago

I hope they include T20 alongwith usual test matches and ODIs.

cool cole5902d ago

Cricket...... Sounds like loads of fun.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb27d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.